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When we think of turn based RPG combat, our minds turn to the genres of fantasy and science-fiction.
I mean every now and then, you get something like Earthbound, but for the most part, the
RPG genre is locked into preconceived notions of what to expect. Then along comes Devil's
Attorney, which takes turn based combat, and puts it into a courtroom, where you control
the scumbag lawyer Max McMann, using every dirty trick in his arsenal to free your clients
from the prosecution, and all their annoying witnesses and evidence.
The game is broken up into two sections, cases, and furnishing your home. The money you earn
by freeing clients can be used to upgrade your pad, which in turn levels up either your
materialism, decadence, or vanity. When you hit certain levels in each of these skills,
you gain new abilities to help you in the courtroom. Upon choosing a case, you are treated
to a bit of jokey banter between Max and the prosecutor, and then the fighting begins.
Your task is to remove all credibility from the prosecution, their witnesses, and their
evidence (credibility stands in for hit points, and you also have to prevent yours from reaching
zero). The rest plays out like any other turn based RPG battle. Your array of skills (that
can also boost attack and defense, as well as target certain enemies), is used to destroy
the opposition before they destroy you. If you fulfill the requirements of the bonus
in each case (usually defeating it in a certain number of turns), you gain extra money, to
help you upgrade and go through the whole thing again.
While the whole experience is fun enough, boiling the RPG genre down to battles and
an upgrade screen removes the opportunity for exploration and fleshing out the world.
The before case banter does a good job in introducing us to Max's personality along
with that of the prosecutors he goes up against, but perhaps the ability to talk to a lot of
these people out of the courtroom would have rounded things out. As it is, the voice acting
is great, and the game oozes an 80s vibe (especially through the intro), with its great cartoon
aesthetic.
Devil's Attorney is certainly different. It brings a lot of personality and a neat spin
on an old game mechanic, but after a few cases, the sheen kind of wears off, and you begin
to wish this was a full fledged RPG instead of just a battle and upgrade simulator. Still,
it's easy to play, and provides laughs and amusement which should be more than enough
to justify the purchase if you like what you've seen.