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X
setup player game object, in prefab drag model to the editor screen
hold mouse button input WS change camera position
vector X Y Z in global type is relate to game area
vector in local type is relate to player
change player rotation in Y 180. looks better. compare player size with other
game object
drag asteroid to scene
resize player
delete it
player add rigidbody for movement
rename player
in physics
rigidbody
no gravity in space to fall down, so deselect it. player add trigger collider to
destroy other game object. add component
physics
collider
select trigger
set up radius
choose direction z
add engine to player. reset player position
drag engine into player
drag to back