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Hey guys today we’re going to be looking at Medal of Honor Warfighter, which was released
October 23 here in the US and will be available in the UK tomorrow October 26.
An aspect of this game that attracted my attention and perhaps of other is that you can play
various nations Special Forces soldiers.
This really provides a sense of inclusion and contribution that our US allies aren’t
always recognized for.
Another element that I was excited about was the variety of classes, weapons and customization.
I’m a recreational shooter in real life so having a game that matches many of the
weapons I enjoy shooting provides yet another aspect and opportunity to experience the weapons
in new environment.
Not to mention how much this saves me in cost of ammunition.
I’m looking forward to unlocking additional weapons and attachments to really get a sense
of what all the game has included.
For right now I’ve been playing the Assaulter Class who starts out with the H&K 416, similar
to the variant carbine you saw Ryan from Autrey’s Armory holding.
There doesn’t seem to be much of a difference between the gaming platforms when it comes
to the various menus.
As you see here the customization is identical to what we saw for the console menu.
One of the hot button issues you may have been reading about is the games VOIP.
From the Lobby area you can select the transmission looking icon, which will bring up your VIOP
Toggle option.
It should be noted that by toggling to the off position it only disables your microphone
and not disabling VOIP all together.
On to a little game play.
One of my favorites thus far is Sector Control.
You have three flags which you capture and attempt to hold.
Each map is introduced with these neat little cinematic clips.
Kicking this off the field of view felt somewhat limited almost as though I were wearing goggles
that were obstructing my peripheral vision.
The controls felt a little tight and laboring, I’m still working with the mouse sensitivity
to find that balance for visual equity and target acquisition.
By nature I’m an aggressive type A player so I make for a great target for the patient
and stealthy.
The Assaulter class may not be the best for my style of play, but thus far I’ve really
enjoyed it.
If you’re reading the forums you’re probably seeing a lot of knee jerk type reactions as
some people’s expectations about the game may have exceeded their ability to be adaptive
to the play environment.
The Fire Team seems to be the inherent play mode in Multiplayer and for those lone wolf
style players as I’ve been it can give you a very isolated disconnected feeling as there
is a great deal of emphasis in cooperating with your duo teammate.
Some may even experience a sense of frustration because if you’re not on the same page as
your Fire Team Mate or you’re not communicating with them.
It’s like watching from a distance as someone is about to walk onto an unanticipated EOD
team detonation.
Another aspect of the expectation may have been that sense this was build on the frostbite
engine that you’d be able to shoot through certain medians and foliage.
In a firefight you can actually take refuge behind a grass thatch wall in complete confidence
that you’ll be protected from incoming rounds.
I’ve not had an opportunity play any of the single player modes, but what I’ve seen
so far, at least graphic wise is looks impressive.
However I’m holding off a bit so if any AI or other inherent bugs are there I’d
rather wait till those get ironed out.
In closing you’re probably going to have a far better experience in multiplayer if
you’re communicating with or interacting well with your Fire Team Mate.
Even though you have stop gaps like not being able to spawn in while your team mate is under
fire, if you guys going off doing your own thing you’re simply not going benefit from
points, ammo or health.
Overall the game may seem linear, the controls lacking in responsiveness, a loss for the
sense of destruction and pliability from the frostbite engine and just generally disillusionment.
I’m actually starting to like it more as I play.
The game has some really well thought out concepts, but it’s going to appeal to a
certain play style that some people may not be willing to adapt to.
I hope you guys enjoyed the video, hit that like button if you felt the information was
helpful and please comment if you’d like to see more game play intermingled with real
life weapons.
Thanks for watching.