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Jelly is one the world's more interesting substances. Not quite a liquid, not quite
a solid, definitely not a gas; it wobbles too and fro, and in most of its forms, is
pretty darn delicious. One of its many uses is apparently to shoot it out of a cannon,
to push remnants of the shattered sunjelly together (which are mostly hanging out around
Rube Goldberg-ian physics devices).
If you've played a physics flinger, this game operates on the same principle, it's just
that you tap to shoot the cannon instead of dragging with your finger. The further you
tap away from the cannon the more powerful the shot will be, and because there are no
limits on ammunition, you can experiment with shot strength to your heart's content (also,
it's pretty fun just to keep tapping and letting the jelly fly). The goal of each stage is
to move the sun jellies so that they all touch and create one amorphous sun blob. Only then
will the stage be finished. Early on it can be frustrating because a bad shot from the
cannon can interfere, causing a rift between the sun jellies, but as the level can only
sustain five cannonballs at a time, a few more taps will clear that problem right up.
Most of the sun jellies are separated by odd contraptions that require a little physics
finesse to set right and while things are a little bouncy, what else can you expect
in a game full of jelly?
The visuals are bright and vibrant, basically what you'd expect from a game about jelly
made by Nickelodeon. This would be a great purchase for younger gamers or as an introduction
to physics based gameplay. For the rest of us, we've played this type of game all too
often, and the fun of jelly and rapid fire cannons while an amusing diversion, will not
last for very long.