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hello, my name's Nick Ansley
I'm going to give you a presentation on Piranesi
and some new features in Piranesi 2010 Lite
I've already got a file open...
this model was created in SketchUp and rendered in MicroGDS
it was rendered to the EPix format used by Piranesi
this is simply a raster file but it has 2 extra channels
a material channel, materials were assigned when the model was created
if I move my mouse over the model
you can see the materials up here in the info bar
you can see that's the material walls...
this is material walls 2...
here we've got a material called road...
grass, and so on
also there's a depth channel
that tells me how far my eye is into the image
so when I put the cursor down here
if you look up in the info bar
you can see that
it's a distance of 4.5 metres
and as I move my cursor
the numbers increase, 470 metres
471 metres, right into the horizon
I'm going to paint in a more photorealistic style
to show you some basic techniques in Piranesi
let's start off with painting the balustrading
I'll use a simple brush to do that
this is
a bright orange colour using a round brush
I created this style in the style manager
a style is made from the tools toolbar here...
the tools options toolbar, the colour toolbar over here,
all collected together and saved as a style
now what happens in Piranesi is
you can fix where you're going to paint
by using locks, I'll select the plane lock
and turn off the material lock
if I was to start to paint now
that colour would be fixed to a plane in the image
if I wanted to preview where I would paint
just hover over an area with your mouse
and hold down the Q key
you can see that's what would be painted
if I had the plane locked turned off
and the orientation lock turned on
and press the Q key it would paint that whole area
because the area has the same orientation
finally the material lock
hold the Q button down, just paints that material
or that one
or the grass, the road, and so on
ok, let's paint the balustrades
I'm using a nice round brush
and I'm going to hover over there
until my material is on hand railing
like so, then just start to paint
just paint the handrails
and notice that
the shading of the model is coming through
so I've still got light and dark areas where I painted
because I've got a blend mode of overlay
the next style is for the window frames
zoom in a little bit
wait until my material goes to frame and click
I'm using a fill can here
this style has a burgundy colour
I'll do the floor and ceiling for the balconies
if I click on here
I don't really want a green colour
one new feature is that I can load in a palette
of various different types
I've created one earlier
that's mine
I'm going to use this beige colour
here's an option where I can reapply the effect
instead of green, it will use this colour now
reapply and we've got that beige colour
let's paint the inner walls
using the material lock
I'm using a grain texture now
you can see it's got a blotchy effect
I'm going on to raster textures now
first of all the background to paint
this is using a picture
of a scene I photographed some time ago
these photos are in the Piranesi library
it's painted the sky not as strong as that because
I've knocked down the texture value and mixed in a bit of white paint
also I want to show more land at the bottom
I'll click the tweak button
I can squash it up a little bit and you can see the background in the distance
so there's my background created
pop some grass down, again using the fill can
a retaining wall here using a stone texture
just a photograph
from here to here, it's 1.4m
put on the brick piers
it's painted all the brick piers with the material lock
the reason is I've got the contiguous button unchecked
if I checked it and reapplied the effect
it would only paint one of the piers
by taking off contiguous, it paints everything in that material
reapply again so it paints all of them
paint on some paving
this paving is at a slight angle, I don't really want that
I'll put it at 0 degrees
the distance across there is a little too much
and the stones are too large so I'll reduce it to 600mm
and again, reapply the effect
that's fine but I want the edge to start on the edge of that kerb
so I'll tweak the texture
and put in on the corner like so
so the first stone starts at that position
zoom out again
this time put in some kerbs, just a texture file
paint it here as well
and put on some windows
I'm using a linear fade
it's fading using a texture file of clouds
down to black
or a dark grayish colour
now the main walls
I've got another blockwork texture here
washing in some yellow paint
one of the nice things, this is using the depth channel
you see whenever I paint a texture
the textures go into perspective, that way and that way
finish off there with a bit of paving
right there
some water in the pool
and that one as well
and now we're going to add some cutouts
cutouts in Piranesi are quite powerful and easy to place
let's have a look at placing these trees
we'll place them in the background
so here they are
pop them into the background
this is a new feature...
instead of an outline, you can see the full raster image
push this back through this building here
let's take this oak tree
again put it behind building
just dragging it, hold the mouse down then let go
put a shrub in here
and some shrubs along the top of the wall
one next to it
one here, just drag that out a little bit
another little shrub on the grass here
whenever I put down a cutout
it creates its own little shadow
if I just double-click on this
you can see this is where the cutout is created
just want to make sure they dock together
I've got the cutout manager there as well
in the cutout manager
I can change the direction of the shadow
if I pick the button here
there's a little bit of shadow left from the model
and I'm going to use that
to change the direction of the shadow
so I've got my direction there
zoom back out again
update the selected one, we should see the shadow change
let's update it, yes the shadow does change
let's pop down a line of trees
we'll do it to about here
and again
we'll let the shadows regenerate
and cast their shadows across here
just coming up now
there they are
put down a shrub
add some people
put them here
this person I'm setting is 1.6m high
let's take another one
she's 1.69
if I push her into the image, she gets smaller or larger
depending how near I am to the front of the scene
let's have one there
another one there
one up the top here
you can also add some text to the image
I'm using a tangential setting for text
so the text lays flat on any surface I put it on
I'll put a reserved sign just there
and we'll put a car in the scene in a moment
we'll do reflections as well soon
let's add a tangential piece of text