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You have to run, you cannot walk, for this is a race against the claw... the clock
This is the story of a man named Stanley
Then one day something peculiar happened...
...Regained his senses, he got up from his desk and stepped out of his office.
When Stanley came to a set of two open doors-
Look, let me prove it. Let me prove that I'm on your side.
Hey, I nearly forgot! I've got a prototype of a new game I've been working on, and now
would be a lovely opportunity to give it some play-testing. You wouldn't mind taking a look
at it, would you? Perfect. Let me boot it up.
In this game, the baby crawls left towards danger. You click the button to move him back
to the right, and he reaches the fire, you fail.
And this would be the part in the video, where even though he can't get the Art ending for
the Stanley Parable, I can. Problem being- I can't either.
Stalemate detected.
It's a very meaningful game- all about the desperation and tedium of endlessly confronting
the demands of family life. I think the art would will really take notice.
But, of course, the message of the game only becomes clear once you've been playing it
for about four hours. So why don't you give it four hours of play to make sure it's effective.
Be sure to keep notes on your experience.
You heartless ***.