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Jered: Hey everybody welcome to another Brother Nights, where we're continuing on our journey to play every Nintendo game ever made.
Jered: Trap what's tonight's game?
Trap: Tonight's game is Athena by SNK. Apparently it was Japan's 'Top Arcade Hit' and I think Jered dug into it a little more.
Jered: Yeah it was released in 1986 for arcades and then ported about a year later to the Nintendo and several computers.
Jered: It's an arcade action platformer and that's really all I know, so I'm looking forward to playing it.
Trap: Me too. Hope the controls are good.
Trap: So what are you drinking?
Jered: So tonight's was actually a selection by my four year old niece. We like to instill good habits early. Trap: [Laughs]
Jered: It's Samual Smiths Organic Chocolate Stout and it is actually delicious!
Trap: It's really good? Jered: It's really good.
Trap: Mine was also picked out by his niece, my daughter.
Trap: This is the India Pail Ale by Diamond Knot Brewery and it's ok!
Jered: Alright! Trap: [Laughs] That's all I got!
Jered: [Laughs] Well, you know it's ok, that's honest.
Jered: Alright so anyways, go grab your favorite beer and we'll see you over by the couch! Together: Cheers! [Beers Clink]
Jered: What the? Wait.
Jered: Sometimes I jump that high, sometimes I jump THAT high.
Trap: Oh it's like how long you hold down the button? Jered: No.
Jered: [Laughs] I can't figure it out! It's different.
Jered: So if I'm moving and I jump, it seems to do that.
Jered: [Epiphany] What?? Oh no... Trap: What is that thing? Cat Man?
Jered: I don't know what's happening. Come on man! Trap: Oh wow.
Jered: Ok I've never had a game where I've had to understand the jump button.
Jered: But seriously, I can NOT understand the jumping! Trap: Let me try.
Jered: Ok I've figured it out. Trap: [Laughs]
Jered: It's a timer! If you haven't jumped...
Jered: ...and you jump, she does that little thing.
Jered: If you then jump within a couple seconds of that...
Jered: She jumps high. That is the dumbest design I've ever witnessed.
Trap: Yeah that jump, I can't see a possible use.
Jered: I get what they're trying to do.
Jered: It's like "Oh I know, let's make it so your first jump is like..."
Jered: [Continues] "Uh! You're building up your strength and then higher! Higher!"
Jered: But it's just inconsistent and all over the place. Trap: Yeah
Jered: Ok so now I have a mallet? Is that right? Trap: I thought it was a pipe. Jered: No it's a mallet for sure.
Trap: A pipe would have been cooler. Jered: Oh look, hearts. They heal me! Trap: Yay!
Jered: So now what do I have? Is that a sword? I have what they have.
Trap: Yeah, as you kill them you can pick up what they have.
Jered: [Sarcastic] Oh really? He has a yellow sword? Trap: [Laughs]
Jered: What the? Trap: Wow! Jered: What!?!
Jered: What just happened? Trap: Woah! You're using a big feather! Jered: Holy cow! No it's a great sword.
Jered: It's the great sword of Robert--[Interrupts self] Trap: I wouldn't say it's great. Jered: What happened?!
Trap: Woah you got lasers! Jered: [Laughs] What is going on?! Jered: This game is so confusing!
Jered: Oh! Timer! Look, my timer's going up.
Jered: Oh well that's good. Trap: That's helpful. Jered: This is interesting, man.
Jered: Oh see now I've got...[Unsure] Jered: Oh see I don't like games where I can downgrade my weapon.
Trap: You gotta jump back up there. Jered: Aw, I don't know what happened. Trap: You died.
Jered: Why?
Jered: Ok, Pig Men. Jered: Ok can you smash those things?
Trap: Oh I can! Jered: Oh nice.
Jered: Yeah I noticed that with my armor, because I could break stuff with my head.
Jered: Is that an alien head?
Jered: That looked like an alien face, didn't it. Trap: Yeah Jered: It's a helmet.
Jered: Hey question mark blocks. Trap: Yeah I got a bonus thing that shows me what's where. Jered: Really?
Jered: Oh look at that! That's pretty cool. Trap: What is that?
Jered: So the mace is good because look at that, it smashes things. Trap: Oh and you got full armor.
Trap: Now I wouldn't get the other crappy things. Jered: No but you can't always avoid it.
Trap: Woah! You shot your mace out! Jered: Uh huh.
Jered: Hey who's this? Is that Hermes?
Jered: Who is that guy!? Trap: Are you showing off your Greek Mythology?
Jered: [Laughs] That's my Greek Mythology for you yeah. Hermes.
Jered: Hey you never went this far this way, huh?
Trap: No cause I went down. Oh... Trap: Oh! Ok so falling doesn't kill you.
Jered: I think my biggest complaint, really I only have two complaints.
Jered: One is the jumping's weird. And the other is...
Jered: ...when enemies hit you, you don't really react.
Jered: So you don't know you're being hit and losing life.
Jered: What's goin on? Oh a bow and arrow?
Jered: Bow and arrow's aren't gonna do anything.
Jered: Hurry up, twenty seconds. Trap: [Frustrated] I'm trying to figure out how to jump!!
Jered: Just kidding you have a MINUTE and twenty. I was pressuring you so you'd hurry up.
Trap: Well done sir! Jered: Uh huh!
Jered: Careful... Trap: [Frustrated] I'm trying!!
Trap: Really? Jered: You've got to jump and hit him!
Trap: [Throws controller] COME ON! Jered: YOU STINK!
Trap: Uhg. Are we done? Jered: We can be.
Jered: What the...WHAT!?
Together: WOAH!
Trap: That's cool!! Jered: Awesome! Look at that!
Jered: I have nothing!!
Jered: Dude that sucks because--[Interrupted] Trap: Well don't die!
Jered: [Throws controller and groans] Trap: [Laughs] Come on!! Jered: Dude!
Trap: How did you get to him? Jered: Ok you're almost there, you're going to go through one more of those things.
Jered: Yeah, the hand is fine.
Jered: Just don't get the sad face. THAT.
Jered: Don't get that. Do not get that.
Jered: You might be at the boss now.
Jered: Yeah you're at the boss now. That's awesome. Trap: Thank you.
Trap: Does his arm hurt me? Jered: Oh cool!! So if you have armor you just hit him! That's awesome!
Jered: Well done! Trap: Well I just...what did I do?
Jered: Because you had armor, you were able to just walk up and SMASH HIM IN THE FACE!
Trap: You couldn't do that? Jered: No I had no armor! I got the sad face thing.
Jered: So, Athena. What did you think? Trap: I was pleasently surprised!
Trap: You know I thought originally it felt like a one or two star game...
Trap: ...rough controls... Jered: The weird jumping.
Trap: The weird jumping. The collision detection with the guys, all that stuff.
Trap: But the fact that they left things open for some exploration...you could go bottom or top.
Trap: The boss was kind of cool. Jered: Yeah he was neat.
Jered: I like the open worlds. Pretty much the only complaint I had was the jumping and the timer.
Jered: But that's ok, I can live with those things.
Jered: We obviously wanted to keep going, so, I would say three stars.
Trap: Yeah, you know it wasn't amazing, but I would enjoy playing it again if somebody brought it over. Jered: Yeah.
Trap: So I'll say three stars also. So there you go! Jered: All right, three stars! Trap: Three stars.