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The technical gap between console generations is really shrinking. I mean, going from the
PS3 to the PS4? The games really don�t look that much better. It�s not like when you
went from the NES to the Super NES. Your freaking mind was blown, back then. These days, not
so much. But on handhelds...it�s a bit of a different story.
I mean, this game�s only 13 years old.
At least something�s still evolving.
To me, Disney�s Dinosaur is an interesting reminder of that. The fact that...we�re
just a decade removed from a time when, a lot of handheld games looked like this. I
mean, this thing came out in the year 2000...the same year Nintendo�s home console got stuff
like Majora�s Mask and Perfect Dark. A bit of a gap there, wouldn�t you say?
Anyway, in light of all the recent displeasure over all three next-gen consoles, I just found
it interesting that Dinosaur highlights how far handhelds have come...during the same
period in which consoles have kinda stagnated. That�s interesting. And I mean, honestly...it�s
not like there�s anything else interesting about this game.
Except maybe the box art
I guess lime green killed the dinosaurs. Either that or Lord Saddler. Holly crap you make
the call.
In fact, �ugliness� is...kind of a recurring theme, with Dinosaur. The game doesn�t look
very good at all, not even in the retro sense. This thing�s art and color use is absolutely
terrible. And kind of creepy.
Is that, like, a command?
I�ll tell you another thing. This game is almost incredibly uneventful. It�s a top-down
game. Uh, I can�t call it an action game, �cause...there�s not really any action.
It�s more like a top-down walking-around game. You have to collect flowers, solve puzzles,
save other dinosaurs...um.
You get to jump, sometimes.
Of course, you can only jump with one character. Each of the game�s six have their own abilities.
Problem is...half of them are just little monkeys. So...not only are there very few
actual dinosaurs, but the monkeys all kind of look the same...which can make it tough
to remember which one does what. A lot of times, I had to keep switching to find the
right one...and since you have to go through a whole menu screen to do it, it gets kinda
cumbersome.
And so does the concept, frankly. I mean...one character can climb, another can jump, another
can run. Switching three times to climb, jump and run is not only a cheap way to work in
characters, it�s also really boring. Give me two characters and consolidate some skills.
If there�s anything history has proven, it�s that mammals can do anything.
Pat yourselves on the back, mammals. We run this b*tch.
Then again, we made Dinosaur for the Game Boy Color.