Tip:
Highlight text to annotate it
X
First, load a WAV file which was recorded voices.
Select "Sample" category, then if you click a file name, you can prehear the sample.
To load it, just double click.
This WAV file have been recorded as stereo file, let's change it to monaural.
Click the "ADJUST" button here, and select Mono.
Since the volume seems lower a bit, click the Maxmaize button.
If the volume became too loud, you can use this "Adjust volume" button.
For safety, let's backup this original file.
Select the file, open the context menu, and select "Duplicate".
Well then, let's see "a-line" and "ka-line" (the column names of the HIRAGANA syllabary)
Copy this section,
select empty slot, and paste.
When changing the volume of this file, the file was forced to be 32bit, so return it to 16bit again.
Click the "SLICE" button to set slice markers on the WAV file.
Let's set a marker roughly now.
Samples divided individually temporary are displayed in this left lower window.
Then open the context menu on this little window,
select "Destructively Render Slices".
Then if you delete this source file on the top,
you can get individual samples like this.
Well then, turn the slice mode off, and let's see an individual sample in detail.
Cut the top silent section and the hind unnecessary section.
If you click on the magnifying glass icon here,
the "loop fine editor" is displayed.
This is a window which indicates the waveform of loop start point and loop end point by expansion.
For example, if I set a loop around here,
and move the loop markers, the waveforms will follow too.
As a one more convenient function, there is "Snap" button.
"0 Crossing" is the function that the loop cursors will be snapped to the point which the center line and a waveform cross.
If you turn the snap on, you can set up loop cursors easily to the suitable points.
If saying about Renoid voice file, if you set a loop to "1 cycle" (the minimum unit of the waveform), you can get a good result in the most case.
Let's double-click the scroll bar to zoom out.
Since we don't need the section after the loop point any more, cut it.
Now we've set the proper loop setting to the "a" WAV file.
Next, let's move and see "i" file.
Cut unnecessary parts,
Set loop to 1 cycle,
Cut the section after the loop point.
The "u" is the same, too.
Since the "u" has a smaller volume than others, I adjusted it a little.
When we change volume, the file becomes 32bit, so we had better return the file to 16bit.
Processing of "a-line" has been completed now. At this point, let's save each file outside once.
Select "Sample" category, create new folder for temporary saving.
Name each WAV file which processing finished, and save them.
If you've confirmed that these files were saved, you may delete the "a-line" files in this window.
Next, let's begin "ka-line" processing.
It is a repetition of the same processing. You should be tired for doing such steady works though, Let's do your best!!
Processing of "ka-line" has been completed now. let's save each file outside once as well.
If you've confirmed that these files were saved, you may delete the "ka-line" files in this window.
Repeating this process earnestly, add loop settings to all 71 HIRAGANA WAV files, name and save these files. Please do your best.
OK, we have all HIRAGANA WAV files like this now. So let's move to the next phase.
Open "Sample Keyzones",
We will assign each HIRAGANA WAV to this virtual keaboard.
Let's begin with "a-line".
If you click each file name with holding the left CTRL key, you can select multiple files at once.
"a-line" is assigned to C ~ E, on octave 4.
If you drag and drop the files to the lower part of the keyzone like this, you can assign each file widely though,
Renoid voice file is assigned to 1 key per 1 WAV file.
Next, "ka-line".
Drag and drop files on the top of the keyzone in the same way as "a-line".
"ka-line" is assigned to F ~ A, on octave 4.
Please remember, you should select the last WAV file, before loading the following line.
Otherwise, the turn of files in the sample list window will be confused.
Next, "sa-line".
Though "sa-line" should be assigned to C ~ E on octave 5, I'll get a wrong place on purpose here.
Naturally choose these files again, I move them to the right position though, there is a attention here.
Only by having moved file position simply, each note pitch will be wrong like this.
This is because the setting called "Basenote" of each file slips off.
To fix this "Basenote" settings, select each file once, then right-click on the virtual key.
As the same, select the file once, then right-click on the virtual key.
Now we've fixed the "Basenote" settings correctly.
Well next, load "ta-line" files.
"ta-line" is assigned to F ~ A on octave 5.
"na-line" is assigned to C ~ E on octave 6.
"ha-line" is assigned to F ~ A on octave 6.
"ma-line" is assigned to C ~ E on octave 7.
And next, turn is changed, therefore "ra-line" comes previously.
It is assigned to F ~ A on octave 7.
After that, "ya-line" comes.
Oh, sorry. I've dropped them to a wrong position a little.
In such case, move the files to the correct position, and fix the "Basenote" settings by right-clicking.
From C to F on octave 8, "ya, yu, ye, yo, wa, nn" were assigned.
Next, we move to the voiced consonant parts. First, "ga-line".
"ga-line" is assigned to F ~ A on octave 1.
Next, "za-line". It's assigned to C ~ E on octave 2.
Next, "da-line". They are arranged like "da, di, du, de, do", from F to A on octave 2.
Next, "ba-line". It's assigned to C ~ E on octave 3.
And at last, "pa-line". It's assigned to F ~ A on octave 3.
Now we've assigned all HIRAGANA WAV to virtual keys completely.
And only one more. Let's set the "Envelopes" here.
By activating this "Volume" envelope, a reverberation is added to each note and it becomes natural pronunciation.
Since the reverberation is too long by default,
let's change the graph length to around "16".
And lower this point on the right to zero.
OK, we've set a natural reverberation now.
Finally, mission completed!!
At last of all, select "Instrument" category, name suitable name to this Renoid voice file, save it as XRNI file format.
Now, we can recall this Renoid file at any time.