Tip:
Highlight text to annotate it
X
Hey there, this is your Pal Pallie and welcome back to Git Er Raid. This big Oondasta like
dino is apparently vampiric as he hungers for your raid's blood. This was a tougher
encounter than I anticipated coming out of PTR. It is again a 2 tank fight and 2 or 3
healable although your raid dps needs to be fairly high it looks like. We two healed it
here and as you'll see barely survived although we weren't executing the best on this fight.
The fight revolves around 2 alternating phases. In the normal phase, he is beating on you,
doing some raid damage and gaining energy. When he hits 100 energy he does a big aoe
to the raid and also interrupts spell casting. He gains that energy faster and faster until
you push him into the next phase. How do you do that? Well at least half of your raid has
to be “Bloodied” which means they are at half health. Those Bloodied people need
to also be stacked up. Once that occurs, Thok goes into the Blood frenzy which is the second
phase. Realize if you heal Bloodied people back up over 50%, they lose the debuff so
you have to have those people bloodied and all stacked for it to push the phase. You
may have to call out a stop to healing for a few seconds in order for it to happen if
you want it to.
In the Blood frenzy stage, Thok will fixate on random raid members and attempt to devour
them. Yes, devour them. And it isn't just a little “ouch he nibbled on me” type
devour, its you are dead instantly. Oh yes, and he doesn't just devour the person he is
chasing. If anyone gets in range of his face, they go down too. So obviously you need to
run from him. How do you push him back into the other phase? Well you need to give him
something else to snack on besides your raiders. Thats where these cages come into play.
At the start of the frenzy phase, a jailer add will come out to see what is going on.
He actually hurts a little bit on your tanks if you don't dispell his enrage but after
he dies, if you click on his body, you get a “key buff” which allows you to go open
up one of the cages. In 10 man normal there are 3 cages that can be opened. The npcs in
there aren't really that important to know but basically the cages could be labeled,
fire, ice and poison. Once you open a cage, the npc will come out and a little bit later,
Thok will finally get pissed off enough to go chomp them and in doing so, will absorb
some of the npc's power. One side note here is that the npcs will also help your raid
out for a little bit if you are near them when they get freed. Fire I believe boosts
your dps some, the ice guy will heal people until he gets swallowed, and the poison guys
seem to boost your dps some as well. HUGE note here for the tanks. When Thok transitions
back to normal phase, he has a clear aggro table. PICK HIM UP FAST!
The biggest thing to worry about here is that the abilities granted to Thok after he swallows
an npc will depend on which npc it was. So lets go through what each one of those npcs
will grant him and that will dictate how the next normal phase will go.
If he swallows the ice guy, his breath attack turns into a frost breath attack, ok duh.
If a tank takes 5 stacks of this breath he gets frozen in a tomb of ice. Ok, pretty standard.
Likewise, the aoe that he is doing during the phase will also apply a debuff to the
random player it hits and, once again, if they get 5 stacks, you need to free them from
an ice tomb. Basically just make sure you are ready to break people out of their tombs
as quickly as possible.
If he swallows the poison guys, obviously his breath is now poisonous and it applies
a stacking armor debuff on the tanks. His aoe becomes poisonous and will also inflict
a stacking dot on the raid so that can add up quickly. Finally, the fire guy will turn
his breath into flames which apply a stacking dot on your tanks. His aoe gets really annoying
as it puts puddles of flames on the ground. You will quickly die if you try stacking up
for this so be very careful.
So whats the strategy? Well most people like to save fire for last so you can kill him
off quicker. So the order of preference seems to be, ice, poison then fire. My opinion is
that you should probably just try to *** at the start and burn him as low as possible
with as many raid CDs burnt as possible and then go into his frenzy phase. Maybe shoot
for 70-75% as a dps mark to hit. From that point, you can get the jailer killed, free
the npc and do a couple more percent of damage before stacking back up for his normal phase.
Hopefully you can take another 20 to 25 percent off of him for each subsequent normal phase
and then he'll die.
He does have a tail swipe so you'll spend most of your time on his side if you aren't
a tank. And speaking of tanks, in the initial phase before he's swallowed any NPCs, he does
apply a fairly harmful debuff to the tanks that reduces your armor by 25% per stack.
Probably safest to taunt off with 2 stacks of it.
The biggest trouble we had with this fight was positioning in the blood frenzy phase.
Its a huge room but you have a huge dino chasing your happy *** all around. We marked up the
jails of the room with Square, X and Triangle. Whenever anyone would get fixated, they would
call out where they were heading to. It was the job of everyone in the raid to make sure
to not be in line to get chomped on. Depending on which jail you are breaking also, you could
bounce the dino back and forth. So looking at this diagram, if you were killing the jailor
over here and opening up this jail on Square, you could keep the raid generally near that
jail and then when someone gets fixated they run towards Triangle or they run towards X
whichever one the dino was furthest away from. It didn't always work as perfectly as that,
but mainly just have everyone be aware of which way the dino is being kited and clear
out!
Lastly, in refining strategies for easier kills, I've discovered that you can easily
utilize the corridor that you come in from and kite him a long way. In fact, it probably
makes it a ton easier to do so and then try to keep him in the Frenzy phase for longer.
Fire phase sucks and you want him to be almost dead at that point. So you could have melee
and tanks killing the jailer while your ranged blast away at him and kite him for a significant
amount of time. People seem to think after 4 or 5 fixate switches you should free the
npc and get him to transition to the next normal phase. But this still means people
need to be aware of where the dino is and get away from him quickly as he'll go faster
and faster in that phase.
So thats about it for Thok the Bloodthirsty. Get bloodied to push frenzy phases, avoid
getting chomped and use the jailers to free some tasty snacks for this dino. Thanks for
watching and please comment, like and or subscribe to the video if you found it helpful and....have
a good one!