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Hello guys, this is Hagazo and i am here today for a different video, i won't say that this
is the debut of a new series but i hope that this kind of video can be somewhat a "constant"
in our channel. Who knows?
I am doing another video of Pokémon Generations, an independent game. If you didn't see the
first one, where i introduced the game for those who did'nt know, as a possibility of
a realization of the dream of every pokémon fan, since the idea is that PokeGen becomes
a game of Pokémon in 3D.
The first video is being shown right now on screen and i ask that you guys click on it
to watch, then come back here.
Now, if you have already seen that video, let's go!
On the first video, i saw that a lot of subscribers have made tons of questions about the game.
I had the idea of gathering these questions and try to research for their answer.
Then, what happened? I managed to contact Xatoku, that's right, one of the game developers,
and he was extremely friendly to me and agreed to give me an interview, answering some questions
of you guys.
Without delaying, let's get to the questions
First question: Could you tell us a little bit more about the story behind Pokemon Generations
project?
His answer: We officially started around September of 2012. My friend Skatter and I had been
talking about the idea of a 3D Pokemon game for quite some time, and eventually just decided
to go for it.
There had been quite a few months of trading ideas back and forth prior to that, however,
so I guess it really started early 2012.
Second question: How many people are working on the project nowadays? Do you accept the
help of other people who wish to help? What are the requeriments for someone from Brazil
could help and participated on the project?
His answer: On the development team, there are only two - Skatter and myself. However,
we have gotten loads of help from users at our community who have submitted models and
ideas for later implementation.
We accept most aesthetic help if it's given to us, however we prefer to keep our development
team fairly small.
Third question: What are the plans concerning the story of "Pokemon Generations"? I read
that you guys are pretending to fill the gap between Red/Blue and Yellow and Pokémon Gold/Silver
and Crystal, but in wich way? Is there any prediction on when the complete version of
the game will be launched?
His answer: We don't have any release date planned - we just sort of go at our own pace.
Story wise, it will be covering the gap between RBY & GSC, yes, but we've kept our lips tightly
sealed as to how that is
Fourth question: I have played the avaiable version and noticed that the battles aren't turn based like in the
other games and anime. Do you guys plan to keep it like this or we can wait for a turn
based battle implementation in a future update?
His answer: One of, if not the main ideas of PokeGen is to have it be in real-time.
We're trying to emulate fights that allow you to dodge, deflect, block, etc. and the
only real way to do that is in a real-time environment.
There's still a turn-based undertone through how often you can spam moves, but our intention
has always been geared towards a fully interactive experience.
Fifth question: Are you concerned on what will Nintendo think or already thinks about
the project? Is there any possibility of the company sueing you guys or using some legal
method to stop the game from happening? In the other hand, is there any possibility of
the company sponsoring Xatoku Productions in a way to help on the development of Pokémon
Generations?
His answer: It's up in the air. Ultimately, they can either choose to ignore us or shut
the project down. Assuming they confront us about the latter, then we'll be sure to comply,
but they haven't yet, so we'll keep keeping on.
Just to remind you guys, that Pokémon Generations has no objectives of earning money. It's a
free thing, made by a Fan, for the fans.
So, maybe, this could be taken in consideration on what will Nintendo think or not, and maybe,
depending on its success, we have seen cases of a lot of companies that, instead of adopting
a strategy that goes towards courts and law suits against these guys that develop independent
products, they realize that its more interesting that they buy their idea.
They sometimes end up buying the company or hiring the developers to move on, offering
some help. This happened here in Brazil, at some cases involving fanpages on Facebook.
The brands rather buy or hire the guy behind the Fanpage instead of going to the law way,
trying to shut down the Fanpage.
Why? Because if you notice, the strategy of hiring the guy and bringing the succesful
idea forward results in more profit than the strategy of doing something to stop it from
happening.
Using this second strategy, i mean, when the company tries to stop this kind of content,
it can, at same time, deal with lots of fans or people who are liking this new thing, even
if it's not officialized, and then, the company can, instead of getting a positive image,
end up having a negative one.
Nowadays, its common that the companies develop some marketing analysis to see what is the
best action.
This is the end of the interview, i made only five questions to him so we didn't take a
lot of his time and at the same time i tried to cover up some points that has been discussed
on the first video comments.
The post with the original e-mail and its translation can be found on the NerdSpot link
that will be in the video description, just in case that you guys wants to take a look.
Before ending the video, comes the coolest part: Xatoku left open the possibility of
you guys try to solve eventual doubts that you might have.
So, if you want to know more about Pokémon Generations and have any questions or something
like that, leave it in the comments.
If there's a lot of cool questions, i will summarize them, of course, if they are different
from those who have already been made, and then i will do another interview with him.
Same thing, same way, via e-mail. If there is no questions, we end up the interview right
here.
But i hope you liked this video. If you did, leave a thumbs up and add to favorites to
help spreading the video away.
If you aren't subscribed, subscribe! I ask that, please, spread out this video because
its a nice thing that the guy did speccially for our channel for you, subscribers.
Cya in the next video, guys, Bye!