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Hello, this is XboxAhoy and this is the eleventh episode of my Black Ops 2 Attachment Guide.
In this episode we're covering Fast Mags.
A combination of the Dual Mags attachment and Sleight of Hand, Fast Mags are now the
only way to speed up your reload in Black Ops 2.
In real life, you will sometimes see two or more magazines clipped together to facilitate
a faster reload - either through judicious use of tape, or via in-built fasteners, as
with the SIG 550 or G36 magazine design.
Of course, such measures will only go so far - and most of an expeditious soldier's gains
will come as a result of training, drills and weapon familiarity.
Fast Mags is available for the majority of weapons on offer: equippable on your Assault
Rifle, SMG, Sniper Rifle, Shotgun - or Pistol.
The attachment is notably absent for the LMG category - as well as the specials and launchers.
Fast Mags are compatible with most other attachments, with the exception of Extended Clip - you'll
need to make a decision between a larger magazine and faster reload.
Fast Mag's basic effect is relatively straightforward - the attachment will make your reloads faster,
and nothing more.
The specific benefit varies with the weapon - but most weapons will see a straightforward
32.5% decrease to reload time.
All of the Assault Rifles and SMGs see the standard benefit - and such a speed increase
will prove most useful for aggressive close-quarter builds, where every millisecond counts.
Similar to the SMGs, an aggressive pistol-only build can work well with a faster reload - especially
with low-capacity weapons such as the KAP-40.
Sniper Rifles tend to have short magazines, but as a general rule of thumb you should
keep your distance with them, such insulation giving you plenty of time to reload.
It is only the weapons that reload shell-by-shell that deviate from the standard 32.5 percent
decrease - these oddball options exhibit different behaviour with Fast Mags.
The tube-fed shotguns - the KSG and Remington 870 - normally reload shell-by-shell. With
Fast Mags they will instead reload almost twice as fast, with two shells inserted at
a time.
After the first two shells are inserted, subsequent pairs will be inserted 15% more slowly - but
this doubled-up reload remains significantly faster.
The Executioner is another oddball, as it too reloads shell-by-shell by default.
Instead of doubling up, the Executioner will simply replenish all 5 rounds at once, about
twice as quickly as a full conventional reload - although you do lose the ability to top-up
single shells quickly.
Fast Mags is a useful attachment for most weapons, devoid of any real downside.
It's great for aggressive builds with slower-reloading weapons, or those guns that have a small magazine
that requires frequent replenishment.
With some weapons it's nigh essential - the Executioner and Type 25 perhaps the two most
egregious examples.
The attachment is of lower overall utility for defensive builds, or long-range classes
designed to be fired from a safe location: with these, a few tenths of a second difference
in reload time is seldom worth the point spend.
Otherwise, it's a question of deciding the most efficient use of your available pick-ten
points: in many cases other attachments may offer a more attractive benefit.
Nevertheless, Fast Mag's effects are definitely more than mere illusion: this attachment might
not be Sleight of Hand...
...but it certainly does the trick.
Thanks for watching, this has been XboxAhoy.
Join me for the next attachment guide, when I'll be covering the ACOG scope.
Until then, farewell.