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Hopefully, pilots gets there by himself and we can proceed to infantry fighting
Four-member recon squad will now enter
one out of two villages on Stratis
Impressive sunset
The soldiers have got
I could take the helmet off...
but I rather won't do that
We spotted Iranian car
So we can assume enemies are nearby
Also we can switch between scopes and sights
For the record, this fictional weapon was designed by
Real weapon designer from USA
I can crouch a bit more
Interviewer: (hardly understood) is that scope used in real life?
It's now really common scope
because the collimator has got great advantage
on short ranges
For a longer range, If I want to look in that window
I can switch to scope
We're trying to have as much of realism
So these guns either exists or are under development
Here are various particle effects
Damn, this wasn't very good!
Interviewer: has the game got thins like optical camo?
These things are not in development yet
Nevertheless, we're planning smart mini unmanned vehicles
Both, air and land
Various helicopters
I'm very sorry... We're back at camp Maxwell
In this E3 version you can visit Cpt. Miller
Or specialists inside the main base
Try the demonstrations and head back to camp Maxwell
We've prepared some cheats to skip in between missions
Which will be available for players
You'll be able to spend long time at our E3 Stand
I hope the time players spend playing this demo, won't find waster
Any questions?
Interviewer: Is that everything (he shown) what will summer Alpha consists of?
Community version will be different at some points
Likely the simple demonstrations will be replaced with proper missions
So players would be able to taste the final version
But I guess extent of the game will be at least similar
Our main goal, apart from offering players the game,
to see reactions for the new changes, animations
interfaces... also the community alpha will be kept updated
First version of alpha will be similar to this
But we can and will be adding multilayer scenarios
more campaign missions, or even demo missions
which will introduce new features
and gather feedback
Interviewer: What about vehicles? Will be all available?
Stratis will have only few accessible vehicles
Which will be available on Limnos, because campaign begins there
And we don't want to show everything in alpha yet
So people can try the basics
And then head to more complex
Modern and futuristic weaponry
So people won't need to use UAV or drive a tank in first few missions
So I think Stratis will have similar gameplays like previous games
Interviewer: At what stage of development you currently are?
That's really hard to guess... can't say how much percent is done
But the alpha version means that significant part of the game is almost done
Stratis environment is certainly almost done
However Limnos still need improve some details
So that will be soon done.. Hopefully
But some features, vehicles, weapons... still require attention before it's fully completed