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Were you ever 'treated' to a book of puzzles as a kid? Maybe it was a gift from a well-meaning
aunt or grandparent looking to provide you with something educational and entertaining
at the same time. It's a bitter-sweet joy that's almost perfectly captured by the puzzle-adventure
genre and while some games fall in to the 'sweet' category, others like Escape from
LaVille tend to slide in to the other.
After a brief expositional introduction you're dumped in to a locked room with nothing but
a cup and your wits to survive. At this point it's up to the player to work out how to control
the game despite being given very little feedback besides the occasional text message and a
loading circle, which will become your constant companion during your journey. This is further
complicated by areas featuring 'secret' panels or additional spots that you can zoom in to,
however 'pixel hunting' is tedious when each scene change takes a couple seconds to register.
One of the other weak points of the genre is justifying the reason for such a bizarre
and elaborate trap for a single person. While the ending does try to cover this rather large
plot hole, for most of the game players are left wondering if the mansion's owner is huge
fan of Resident Evil. Scraps of newspaper articles can be collected to learn more about
the city's grisly history, but these past events do nothing to inform you of your current
situation, making them all but irrelevant outside of solving a particular puzzle.
Similar titles like 'The Secret of Grisly Manor' may have already set the bar high up,
but Escape from LaVille's exploration, puzzles and storyline fail to satisfy, making it hard
to recommend even though it's short enough to finish in one sitting. If you're desperate
to flex your neurons, you can get something out of this game, but it's an otherwise easy
game to avoid.