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Sup, guys, and welcome to Half-Life 2, and, um, yeah, I just went through and did graphics
settings, and I have basically no idea what to expect other than supposedly I'm being
unfrozen at the beginning, so I'm just gonna hit new game, and, yeah, start new game. Alright,
let's see what we got to deal with here.
GMan: Rise and shine, Mr. Freeman. Rise and shine.
AB: Hi.
GMan: Not that I wish to imply that you have been sleeping on the job. No one is more deserving
of a rest, and all the effort in the world would have gone to waste until... well, let's
just say you hour has come again.
AB: Okay. What do you want me to do, Mr. GMan?
GMan: The right man in the wrong place can make all the difference in the world. So,
wake up, Mr. Freeman. Wake up and smell the ashes.
AB: What ashes? What exactly happened? "Point Insertion," huh? Okay. Um, this is--this mouse
movement is too fast. Let's try 3. That's better. Hi.
Passenger: I didn't see you get on.
AB: Nor I you, but here I am. Okay, let's try 3.5 because this is a little bit too slow.
Just a little bit. Sorry, I kind of have to set these settings after I see this ***.
Passenger: Well, end of the line.
AB: What's that thing? What are you?
Dr. Breen: Welcome! Welcome to City 17. You have chosen or been chosen to relocate to
one of our finest remaining urban (inaudible). I thought so much of City 17 that I...
AB: City 17?
Dr. Breen: ...established my administration here. In the citadel--
AB: What the *** happened? While I was frozen?
Combine: First warning. Move away.
Passenger: But this stuff, it's all I have left.
Combine: Move along. Move it.
Passenger: Alright, I'm moving. Jeez.
AB: What are you doing? What am I supposed to
do here if not go through here?
Woman: Were you the only ones on that train?
AB: Uh, as far as I know, yeah. What do you have to ask other than that? Were there supposed
to be other people? Because all I know is that those were the only other two people
I saw on the train and that I have apparently been unfrozen for some reason, and I don't
have a flashlight. Okay. Hello. Hello, old guy. Hello. Um...
Man: Dr. Breen again? I was hoping I'd seen the last of him in City 14.
Man 2: I wouldn't say that too loud. This is his base of operations.
AB: I'm confused, but I'm just gonna continue walking...
Dr. Breen: It's safer here.
AB: I guess. Alright. Hi, alien dudes.
Combine: Move it.
AB: I'm just gonna--move it which way? Which way am I going? Okay.
Combine: Hold it.
AB: Okay, I'm holding.
Combine: You, Citizen! Come with me.
AB: Okay. What do you want me to do?
Passenger: This must be a mistake. I got a standard relocation coupon just like everybody
else.
[knocking on door]
AB: What am I?--What's going on here?
Combine: Get in!
AB: Okay. Why am I getting in? Okay.
AB: Okay. Am I supposed to sit in the chair?
Combine: I'm gonna need me some privacy for this! Now--
Barney: about that beer I owed ya.
AB: Who are you?
Barney: It's me, Gordon. Barney from Black Mesa.
AB: Oh.
Barney: Hey, sorry for the scare. I had to put on a show for the cameras. I've been working
under cover with civil protection. I can't take too long or they'll get suspicious. I'm
way behind on my beating quota.
Scientist: Yes, Barney, what is it? I'm in the middle of a critical test.
Barney: Sorry, Doc, but look who's here.
AB: Hi.
Scientist: Great Scott, Gordon Freeman! I expected more warning.
Barney: Yeah, you and me both, Doc. He was about to board the Express to Nova Prospect.
AB: Nova Prospekt?
Scientist: Well, Barney, what do you intend?
Barney: I'm thinking, I'm thinking.
Scientist: Alex is around here somewhere. She would have a better idea of how to get
him here.
Barney: Well, as long as he stays away from checkpoints, we should be okay. Listen, I
gotta go, Doc. We're taking enough chances as it is.
Scientist: Very well. And, uh, Gordon? Good to see you!
AB: Good to see you, assuming I recognized you with the different models.
[banging on door]
Barney: Ah, man, that's what I was afraid of. Get in here, Gordon, before you blow my
cover.
AB: Okay.
Barney: Pile up some stuff to get through that window and keep going till you're in
the plaza.
AB: Do i--window?
Barney: I'll meet up with you later.
AB: Oh, okay, so I need to pick stuff up. Good. I can do that. Okay, box on top of box.
Straightforward. That seems to be a good start. Alright. Let's land on the box. [box breaking]
Alright. Still don't have a flashlight which is kind of annoying, but kind of have to deal
with that, I guess. And, loading, fantastic. Hopefully it doesn't take as long as Black
Mesa, 'cause this--the graphics in this do not justify that kind of loading time. I'm
gonna be honest. It doesn't. Okay, good. That's good. Alright. Okay, what do we got here?
And, I gotta say, I should probably turn my graphics, like just the texture filtering
and *** up just a little bit, 'cause I'm getting about 300 frames a second, which is
absurd when I only have a 60 frames per second monitor. Hi.
Combine: Pick up that can.
AB: Okay.
Combine: Now, put it in the trash can.
AB: I think I'll throw it at you. I don't wanna put it in the trash can. *** you, dude.
Combine: Now, put it in the trash can.
AB: Do I have a choice? Fine, I'll put it in the *** trash can.
Combine: Alright, you can go. [laughter]
AB: Piece of ***! You are literally a piece of ***. *** you dude. If I had a gun, I
would kill you, and I would do it slowly. Do you--do you hear me? I would do it. Okay,
now, where am I going?
Dr. Breen: For the first time ever, as a species, immortality is in our reach.
AB: ***. You're full of ***, dude. If these aliens are running the ***, you're
talking about immortality, you're--you're just spewing propaganda ***, *** you, dude.
Full of ***. Okay...
Dr. Breen: I find it helpful at times like these to remind ourselves that our true enemy
is instinct.
AB: Good to know that we still have that old stupid Quake-type going up and down stairs
effect in Half-Life 2. It's good to know, 'cause if you guys were not aware, the Source
engine is in fact based off of, um, it's either Quake or, um--it is based off of an old engine
that's based off of one of the old Id Tech engines. I know that for a fact. So, yeah.
For all the stuff that Source does, it is based off of the same kind of engine as the
Call of Duty engine, which has gotten a lot of *** for being such an old engine. Hi.
Move? Well, as long as you don't get your stupid baton out and try to taze me, I guess
I'll move. You're not a ***. Okay, okay. On another box, good. This one didn't break.
Alright, hi. Now where am I going? Am I meeting up with you guys?
Man 3: This is how it always starts. First a building, then the whole block.
Man 4: They have no reason to come to our place.
Man 3: Don't worry, they'll find one.
AB: First a building then the whole block? What did they do to a building? I'm confused.
Okay, is there anything over here? 'Cause it looks like there could be two choices here.
Okay, I'm guessing that was supposed to be some kind of retinal scanner or something.
We didn't clear it, so let's go over here. Uh, oh good, that means we're going the right
way, good, okay. Alright, so, opening the door. We got a box.
What's in here? 'Kay. What are we doing? What's... I'm confused a little bit. Hello? Do I know
you people?
[door breaking sounds]
Man 5: Oh, I thought you were a cop.
Woman 2: He's one of us.
Combine: Move along.
AB: Don't taze me, bro.
Woman 3: I can't take it anymore.
AB: Don't taze me. I'm just passing through and taking a look at what's going on. What,
am I not allowed to be in this hallway anymore? What the ***? *** you, dude.
Man 6: Psst, hey, you, in here!
AB: Okay.
Man 6: Head for the roof. There's no time to lose.
Man 7: CPs! Here they come! Help!
[alarm]
Man 7: Run for your life!
AB: Okay, um, that'll have to be it for this time, guys, but I hope you enjoyed, and if
you did, I encourage you to like, favorite, and subscribe, and, uh, I'll see you next
time. Thanks for watching.