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Bump 'n' Jump, known in Japan as Burnin' Rubber, is a 1982 arcade game created by Data East.
The game was released as both a dedicated arcade board and as part of their DECO Cassette
System.
In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while
bumping enemy vehicles into obstacles and jumping over various large obstacles such
as bodies of water.
The enemy vehicles are separated into cars and trucks.
Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be
bumped; they can only be jumped upon.
If you are unlucky trucks will sometimes drop obstacles that will destroy the player or
if lucky they'll drop an extra life.
At the end of each level players receive bonus points for the number of enemy vehicles crashed.
Going from one level to another is characterized by a change of seasons.
Bump 'n' Jump is a fairly basic game but fun for what it is.
Being one of the last ports of Bump 'n' Jump and going under the name of Buggy Hopper in
Japan, this Famicom port added a level of complexity the game which required players
to pick up cans of petrol that are interspersed throughout each course.
Why bother collecting these?
Well, in this version, the faster you drive the more fuel you'll use.
Run out of fuel and you ain't going nowhere.
This Intellivision ports plays really well but it is an odd beast.
For some reason cars seem to change colour and even shape while driving down the road.
At other times there's vehicles so odd in design its impossible to decide what they
are.
You own car also looks like some mutant when it jumps.
Still, what matters is that the game plays well and that's just what the Intellivision
port offers.
Good playability.
Looking much nicer than the Intellivision port, this Colecovision port also offers music
while playing and various skill settings.
But not all is good with this port.
The scrolling could be smoother and there's a noticeable delay from pressing the jump
button until your car jumps.
This renders many of the jumps way too tricky.
Because by the time the car has jumped you're already in the water.
This is as basic as we can get as you'd expect with an Atari 2600.
What can I say?
It's a pretty bare bones port of Bump 'n' Jump. Good enough.
Easily the biggest disappointment out of all the ports.
The C64 is known for silky smooth scrolling yet this game is not smooth.
It also has an annoying rendition of a classical piece by Johann Sebastian Bach playing throughout
the entire game.
Add in the fact that there's no warning for jumps and we have a pretty crappy port.