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Welcome to Building a Map for TF2 Episode 2: "Building A Room". In this tutorial we
will learn how to create brushes, manipulate them and use the shift-drag method to copy
them. A the end we will use these skills to create our very first room. Part 1: Creating
and manipulating brushes. Let's launch hammer. First, open up the Team Fortress 2 sdk launcher
that we downloaded in the last episode, then set the configuration to TF2. Now that you
have opened hammer, let's go ahead and start a new map. Click on file, click on new and
you should now see 4 views, 3 of which are graphs. Once you have this new map screen
It's time for us to create some brushes for our room. In painting an artist create's his
work with brush strokes. In mapping, we as level designers also use brushes to create
our worlds, however our brushes are restricted to primitive 3d shapes such as cubes cylinders
and wedges. But, before we create the brush, let's change the texture so that we will be
able to see it when we spawn it. To change the texture simply click on the browse material
button on the right toolbar. Then, pick any texture you'd like. I'm going to be using
a simple brick wall texture. Alright, let's go ahead and create a brush! First, click
on the brush tool located on your left toolbar. Then go back to one of your three graph views
and just simply click and drag. Letting go when you feel the brush is big enough. Then
to finally spawn it press enter! Congratulations you have spawned your very first brush. Let's
go ahead and adjust our 3D view a bit so that you can actually see it. First click on the
camera tool, it'll be the third option down on your left toolbar. Then, click inside the
3D view and hold down your left mouse button. Look around, as you can see you can control
your camera by holding down the mouse button. You can also reposition it by pressing the
WASD keys. Go ahead and reposition your camera so that you can see your brush. Now that you
can see your brush let's go ahead and manipulate it. Click on the selection tool on the left
toolbar. It'll be the very first option. Then go back to your 2D view. You should see a
whole bunch of white boxes have now shown up. Go ahead and try clicking and dragging
on these. You should see as you click and drag the box changes in shape and size. This
is one simply way of creating a map and it's going to become a very powerful tool for you
over the course of these tutorials. The more advanced tools will be taught to you in a
later tutorial. Part 2: Using the Shift-Drag Method. Now that you have learned to create
and manipulate a brush, let's go ahead and use the shift-drag method to copy it. To use
the shift-drag method click on the selection tool. Once you have the selection tool in
use go ahead and hold down shift and click on the brush you want to copy. I'm going to
be using our brush to make our roof. So I'm going to our side view, and then I'm going
to click and drag the brush upwards. Now that it is dragged upwards, I let go. Now that
you have let go you should see two brushes. Your original brush and your new copied brush.
You now know how to use the shift drag method. This will be one of the key components in
creating your very first room. Let's go ahead and start creating it right now! Part 3: Building
A room. In parts 1 and 2 we created our room's floor and roof. Now all that we need to create
are the walls to our room. To create the walls we will need to create a few more brushes.
Let's click on the brush tool and drag out on the side of where roof and floor are. Go
ahead and press enter when you are ready to spawn it. Before we move on, let's make sure
our that our wall extends all the way from the floor to the roof and if it doesn't, let's
manipulate it so it does. So, let's click on the selection tool and let's go ahead and
manipulate our wall so that way it extends all the way from our roof to our floor. Now
that we have one side done, let's use the shift-drag method to drag our first wall over
to the other side to make two walls. So, press shift, click and drag our first wall over
to the other side. Then, let go. Congratulations, you have 2 of the 4 walls finished! Now we
need to finish the other two sides. Follow the same steps we did before bye creating
a new brush, spawning it, mkaing sure that it covers the area which we want it to, then
using the shift-drag method to move it to the other side. Before we finish let's make
sure to save our map. Click file, save or save as and then name your map whatever you'd
like. I have named mine first map. Finally, let's use the camera tool located on your
left tool bar to take a look at the inside of our room. Congratulations, you've finished
building your very first room. If you have any questions or need any help, please leave
a comment down below. In the next episode we will learn how to texture our room and
make our room look good.