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Hi, I will show you examples events possible in Minicraft Quest.
To open the panel editing events type "/quest event"
There are 2 type of event.
Event Paradise : event with a single quest.
And Team play, you will see a little later.
First basic event with Trail heavenly.
The goal is to make a race, start to point A and go to point B.
The name of the event.
Preparation time is a period where you can accept or abandon the quest without being able to start.
The duration of the event and the time waiting for the next event.
The message at the beginning of preparation time and the message from the beginning of the event.
Here we stop or restart the event.
The flow, it can be CLASSIC or RANDOM.
In an event it may take several quest but only one is played at a time.
CLASSIC takes quests in order,
RANDOM takes quests at random.
Begin / End checked, active preparation time.
"First finished", the event ends when a player completes the quest.
"Open quest" to open the quest during the event.
The 2nd tab, selecting players.
relative to the world or according to coordinate with a radius.
The quest attached to this event, there is only one but it could be several.
It is checked "Objective in order."
The first objective is the starting and second is the arriving which finished the quest.
As the event "First finished" is checked, the event will be finished too.
The special thing here are two objective event block.
With id 0, I cancel the event.
It is not very clear at the moment, I have re working that.
Here during the period of the event, I cancel the event to place and to break a block.
We will start the event to be tested.
I get the message that appears in the chat,
and the timer event at the top of the screen.
I press "b".
I accept, the goal is to climb up the tree.
Here is the starting point. And it's starting.
The starting point is validated.
I have to climb to the top.
When I arrive at the top of the tree, I win, the event has ended.
The next time the event is displayed.
All others were lose.
The 2nd type of event allows the formation of a team.
There is a 3rd tab "team."
I link each team a different quest.
i have the bandits who will open a chest and stay alive throughout the event.
And the guards will stop them.
In the quest bandit "Steal a chest",
in objective, I have to stay alive, open the chest and do not leave the zone.
Guards must stay alive and stay in the zone.
Their objectives will stay always green, how did I do to make them lose ?
I have a link on the bandits, if they finish I have a link "L" as "Lose" the guards.
The bandits finish if at least one bandit who validated his quest.
Another type of event team play is escort.
Team 1 VIP, Team 2 must protect the VIP and Team 3 must kill the VIP.
The VIP must stay alive, go to point A, to point B and point C.
The VIP must be a guard with a reputation of minimum 10.
Objectives must be to do in order and maximum 1 player.
There will be a single guard who can accept to be the VIP.
The VIP objective "go to point C" finish the quest.
Guards and assassins should just stay alive.
Protectors are linked by the "W" as "Win" when the VIP finish.
They are related on both the success that the failure of the VIP.
The assassins wins if the VIP doesn't finish just because they need to stay alive.
The assassins are with bandit reputation and protectors with guards reputation.
Voila an example of a differents type events possible.
If you have any questions or problems, come on minicraft.org on the forum, I will answer with pleasure.
Thank you for have followed the video.