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Warioware introduced us to the idea of the micro arcade game, in that you only had a
couple of seconds to work out what you needed to do, and then accomplish that task to the
best of your ability. These games usually revolved around one very simple mechanic and
once you got the hang of it, there were options to see how far you could get. I bring this
up because at its heart, Flip's Escape is reminiscent of those micro arcade experiences,
and really, it's only once you work out how the game is played then it starts to become
enjoyable, simple as the concept may be.
You're piloting a rocket ship that is trying to outrun a solar wave. As your rocket ricochets
back and forth across the screen, asteroids will inevitably get in your way. The stars
that orbit these asteroids will fill your warp drive if enough are collected, but they
also act as a shield in case you can't get out of the way of these space rocks fast enough.
The only move at your disposal is your braking power. Tapping and holding your finger on
the screen will bring you to a complete halt, but don't wait too long as that sun wave is
quickly gaining ground, waiting to engulf you completely. The stars you collect and
the distance travelled will add up to currency that you can spend in the shop, purchasing
consumables and upgrades that will increase your survivability, but essentially your first
hour with Flip's Escape will be to play for more than twenty seconds or so without hitting
the game over screen.
It's quite interesting that such a simple game with such a simple control scheme can
be so maddeningly difficult and take some time to come to terms with. With its retro
graphics and chiptune soundtrack, it does invoke those early eighties high score arcade
experiences, but instead of score chasing, the accomplishment of Flip's Escape is definitely
that of survival. Some will enjoy what's on offer, but the juxtaposition between its simplicity
and complexity just might be too off-putting for a mainstream audience.