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With the release of the PlayStation the platformer genre was once again evolving. People were
looking forward to new 3D offerings such as Crash Bandicoot on the PlayStation and Super
Mario 64 on the Nintendo. Rayman, Ubisoft's claim to video game fame was undoubtedly a
true example of 2D gaming not being down and out. Rayman was everything a platformer needed
to be, impossibly challenging, exciting, nearly every level offering a unique obstacle and/or
challenge and most importantly it was downright fun. If you didn't know already Rayman was
released on a surprising multitude of platforms, but in my opinion the best port and most popular
was the Sony PlayStation, and will be the main focus of this review, and if you've ever
played Rayman it's more than likely you've played it on the PlayStation first, but hey
don't worry. I'm gonna go over the ports in a little more detail in Part 2. Yeah Part
2. Anyway. The storyline regards these magical thingies called 'Electoons', which provide
harmony and balance in Rayman's world. When these are stolen and imprisoned by the evil
Mr. Dark, pause a second, Mr. Dark?
You know as awesome as he looked what sort of name is this? You know I'm surprised Betilla
the Fairy, which is the fairy that helps you all the way through the game, gives you powers
to FIST, fist enemies to death? Okay, and sprint and use your hair as a helicopter propeller.
You know isn't that a bit, you know, generic? Maybe we should've called her Little Miss
Light? Doesn't matter. But long story short, you cruise through a variety of different
levels, a forest in which you fight and subsequently fly upon a wasp. There's a land consisting
of musical instruments, purple rocks and floating crevices, there's a world of ink and paint
and pencils, and there's a world protected by a badass scorpion named Skops, and finally
Candy Château. The final and most arguably the most difficult level anyway, in which
you face many challenges before facing Mr. Dark himself. Well, sort of. Because you don't
actually fight Mr. Dark, which is really rubbish, but you have to fight jumbled up bosses which
you've fought before. Yeah that's a bit disappointing but heck the awesome music in the background
makes up for it. Maybe you should listen. Finally there's something that desperately
needs mentioning. Excluding remakes of the game such as Rayman Advance on the Game Boy
Advance. Why does the storyline for Rayman 2 and other following games completely change?
Seriously, this really annoyed me, like a lot, I don't know about the rest of you, but
I thought that the storyline about Mr. Dark, and going around rescuing the Electoons, despite
how generic it might be, was far more interesting than about robot pirates, and Globox and Li
the Fairy, and seriously, who the Hell are the Teensies? So right, I want you to tune
in next time and I'll go over the other less popular ports. So who here owns an Atari Jaguar?