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Hello everyone, let's make a texture BAKE
The textures BAKE advantage is that achieves a faster render time.
In an average 10% faster, and have more ordered textures.
the BAKE textures, merge or mix in a single texture, all the textures of a model,
And also includes shadows and brightness.
For this exercise I have included ambient occlusion shadows, along with the different textures of this character
between which there is a texture superimposed
And all of them will be merged into a single texture with AO and brightness. Achieving a faster render.
First we see the render normal
To time how long it would take if we did a traditional render.
Activate the ambient occlusion and global illumination, and see as delay
I must say that the ambient occlusion shadows generated at the junctions of the model.
For example here in these areas.
Small shadows are created, they also seem gunk that builds up in the joint.
And this gives the model a more realistic look.
Here we see how it is generated and also in the teeth.
Well, we've been a time of 1:46 and does not end even render
The texture used on the coat of the character, is a texture layer superimposed.
Later we will see how it is merged with other textures.
This process is very useful for texturing video games
Because our models will be shaded from its own texture.
Well, it is a time of 1:28 seconds
Well, it's over, let's save the render time as 1:33
And now let's do the render with textures BAKE
The first step is to find the tool to burn the textures
And found in the WINDOWS / Customization / CUSTOMIZATION COMMANDS ...
And here we will find the word "BAKE"
And select the "bakes all of the textures and create an objet objets copy"
Then, drag the icon of the tool, and we place it in our interface
Now we select the object, the character or the model, open the tool BAKE
In the configure window, AO, lighting, dimensions, ensuring that they are square,
file extension, and where you will stay
Ok, that's all, and now began the BAKE button, and start creating the textures
This will be the texture of the AO and also creating color texture
Practically a rendering, and will delay what we saw earlier.
So I'll shorten the video and now we return.
Ok, it's over, and we will review the jpg of textures
And here we have finished our textures
An ambient occlusion image and one for the color
Note that the textures contain shadows of the unions
And now let's see how the new render is much faster
We can also see that the model has doubled since the previous hidden.
And here is our new material, using only diffusion and luminance.
Now, we will make our new render fast, then we remove the AO
And we enable diffusion tab box "AFFECT LUMINANCE"
And we started our new render
Remember that the previous render took 1:33
And this, going forward ... and ended up
Let's compare the first 1:33 and the second was delayed 26 seconds. And Let us compare the image quality.
To verify that the difference is hardly noticeable.
Ok that's it. If it has served them share the video, subscribe and give the video a LIKE, thanks.