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When opening Max 2010 for the first time, you are originally caught off guard by
the dramatic changes that have been made to the overall color and shading of
the interface. Designed to bring the software a little more in line with the
look and feel of many of Autodesk's other applications, the interface color
change is just one of several areas of the program that have been revamped.
The pull-down menu no longer begins on the left side with the familiar
File commands. Functions, such as Open and Save, are now included as part of the
Application menu, while other file type controls are organized within the Quick
Access toolbar. Both the Application menu and the Quick Access toolbar will be
discussed in detail in the next video. Now, just as a side note, in case you are
looking to view something you have rendered, be
aware that the View Image File command has now been relocated under the
Rendering pull-down. The Main toolbar is also gone through a few changes. With
the Undo and Redo commands, making their way into the Quick Access toolbar and
the brand new Graphite Modeling Ribbon, considered by many as the most exciting
new feature in 2010, having its Click Here to Open icon position on the far right.
We will show you how the ribbon works, when we get to the chapter on specific
modeling improvements in 3ds Max 2010. You will also notice that the View Port
controls have taken on a new look. With the Command menus now divided into
separate categories, each being accessed by a simple click of the mouse. So a lot
of changes on the first look. You will probably need a little time snooping
around to initially find a few things you're used to seeing in another places,
but I honestly think with a little time and patience, you will truly come
to appreciate the new layout and design.