Tip:
Highlight text to annotate it
X
You might be wondering "How did he do this?" I will show you soon enough. :)
I started out with the basic Tunic mesh that is selectable through the File tab, and selecting New Scene... however i do not know if this will
also appear on the 3ds Mudbox 2012 on your computer.
as of now you are seeing a sneek peek of my next armor project! from the basic tunic, press Shift D to amp up the amount of polygons to
make the object smoother. then following the mouse movements, you can adjust the strength, area affected, and how far out the mesh will
move once edited. to get exact results on the other side, make sure to select the mirror: X option below the pens strength, and the sculping
tool used this entire process is the "foamy" option.