Tip:
Highlight text to annotate it
X
"Making a Statement",
the achievement where we have to complete Slaughterhouse
on at least the Overkill difficulty,
without killing any snipers.
This one is quite a challenge,
since we cannot prevent bots or converts from targeting snipers.
Well at least we still have sentries.
If you have watched my Matrix with Lasers guide
you'll find that some of the contents are similar.
So with that,
I did some research on the sniper scripts from Slaughterhouse
and here's what I found.
Let's first get the easy stuff out of the way.
On the Overkill difficulty,
there will be 3 snipers in the container yard area,
and another 3 when the escape is activated,
after the crane objectives.
Now the more complicated part.
In the mission scripts itself there is a "spawn sniper" function,
that will be first called,
5 seconds after we move past the final conveyor belt
in the slaughterhouse.
We can tell this from Bain talking about the helicopter
or the "eye in the sky".
When this function is called,
there will first be a random 30 to 50 second delay
before evaluating whether or not to spawn snipers.
This evaluation has a base chance of 15% to succeed
and when failing that,
it will add another 15%
and then call the function again,
which starts all over from the 30-to-50-second delay.
In total, this can happen up to 7 times,
depending on RNG.
So based on this information,
we will see that in the worst case scenario,
snipers spawn in 30 seconds
if the first evaluation succeeds.
Otherwise,
the best case scenario would be 5 minutes and 50 seconds,
on the 7th or last evaluation
before the snipers spawn.
"Huh?
So if we're lucky
it's possible to speedrun the objectives,
without the snipers spawning at all?"
Ehhhhhhhh.... no.
Unfortunately not.
First, the 2 crane objectives itself
already requires at least 4 and a half minutes.
Which, based on the sniper scripts,
requires them to spawn on at least the 6th evaluation
with each delay to be at least 45 seconds.
The odds of that isn't impossible,
at 1.06%
but we certainly aren't going to try Slaughterhouse for a hundred times.
Besides, that's not how statistics works.
Basically, it's just not a practical approach to rely on RNG.
"So what about doing it with Muscle's panic
just like your Matrix with Lasers video?"
Nope.
Tried it.
Didn't work.
The snipers are confined to a small area
and there isn't anything to block their view,
like a window frame or something similar,
so we can't panic them into a position where they cannot shoot.
What we're left with is the hard way,
survive.
*EXPLOSION*
And for us to survive,
we want to be in the open as little as possible.
So we'll move only the minimum,
6 bags of gold,
nothing more.
Not even the pig!
*OINK*
For the crane objectives,
it's simpler since they cannot be interrupted.
Plus we can hide in the containers while waiting.
And for the times where we have to be in the open,
here's what we can do.
As always, the setup plays a big part.
For perk decks,
my personal picks are Stoic
(that's a very obvious choice)
and Sicario.
This is one of the rare times where the smoke grenade comes in handy,
to cover open spaces or for doing objectives under fire.
Although Muscle can't panic the snipers out of view,
it can still be used for regeneration
and to suppress enemies
(which if we remember, reduces their accuracy by half).
Otherwise go with dodge if that is what you guys prefer,
though I won't cover that.
For skills,
again it's all the survival stuff.
First Aid Kits with Uppers (aced)
or the usual Medic Bags/Messiah combo
and Feign Death.
Swan Song is optional.
Stockholm Syndrome (aced) will give us a one-up
and then Hostage Taker for some health regen,
especially for Stoic.
Since we aren't going to be using converts or bots,
sentries can help to add firepower.
Just be sure to place them out of the view of snipers.
The last one, as usual is to play in CrimeNet offline if solo,
for faster armour recovery and no Winters.
Hoo boy,
Winters and snipers?
Tsk tsk, bad combo.
Now that we're done with the setup,
let's talk strategy.
For this part I'll mainly focus on going solo,
since multiplayer would be much simpler.
So right at the start,
I personally like to grab some Murkies
for StockHolm Syndrome (aced) and Hostage Taker regen,
and then ignore them for the rest of the game,
since they won't be freed from that location.
Heh.
Then fast forward to when the safe is opened.
*Fast forward*
Now that the safe is opened,
we want to gather the 6 gold bags at the end of the conveyor belt first
along with one gas can,
before moving out to trigger the sniper spawns.
So at this point we have at least 35 seconds before the sniper spawns
so let's try to secure those bags first before anything else,
since those gold bags are really heavy,
and can get stolen.
If we have sentries we can place some
to prevent those sneaky cops
from getting touchy with our gold.
Hopefully we will be able to secure all 6 bags
before the snipers spawn
but chances are that they will catch us in the act,
so Sicarios can deploy their grenades
and use that short window to move bags from cover to cover.
Usually one grenade will be able to cover 2 bags for a short distance.
Stoics of course can just do their own thing,
just remember to watch our health.
Then one minor tip here
is that if the snipers are covering more of the left side,
we can make our way to the container from the right instead,
and then use the left if they cover more of the right.
Then the gas cans will be pretty straightforward.
We can bait a sniper to miss a shot,
before moving from cover to cover to do our stuff.
And once we are at the crane objectives,
things become much simpler.
Assuming we did go with Sicario or Stoic,
we can pop a smoke grenade to cover us
or just tank the sniper shots.
We can also place a First Aid Kit for some insurance.
Then the waiting part.
Since the crane objective cannot be interrupted by cops,
we can just find a nearby container to hide in,
and then chill until it is done,
and then repeat for the second crane objective.
Occasionally there will be a container like this,
with 2 straight stacks inside.
Now this one is perfect to hide in.
Just move all the way inside and chill.
Then once we have the escape objective,
run like hell.
And at any point if we do go down for good,
don't panic and remember that we have an extra one-up
from the Murky that we dominated right at the start.
I won't cover multiplayer since it's basically the same,
except that bags are moved way faster
and we don't have to go back into the slaughterhouse
for the second gas can.
And since we can revive each other,
we can use whatever build we want.
So that covers this achievement,
I hope.
Alright, so two gameplays will be coming right up,
one with Sicario
and the other with Stoic.
I hope it gives you some inspiration for your achievement run.
I'll see you guys in the next video.