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It hasn't been long since our analysis of Sonic Boom, but the game is still drawing
attention just because of how different it is. And with over 1500 comments, we thought
we'd look through them all to see what details you guys caught that we missed. I am proud
to say that there weren't many though since I was incredibly thorough with my investigation
thanks to the help of the old analysis machine. But you guys do have some interesting theories
and observations that we feel are worth pointing out.
Of course, be sure to watch the original analysis for an in-depth look at Sonic Boom as we'll
be referring back to that from time to time. So let's see what you guys found!
One of the biggest points of contention was the laser that Tails is firing at one point
during the trailer. When we first looked at it, we thought this was another function of
the Enerbeam. But deebo0009 and several others looked closer and realized some interesting
facts. For one, the Enerbeams all match their users' fur color. We can see this in the picture
with Sonic and Amy and even with Tails during the TV show trailer.
But when Tails uses the laser in this scene, it's actually green. What's strange is that
Tails isn't actually holding anything in this scene, as many of you pointed out. Instead,
he reaches toward his tool belt and almost tosses the laser out. Is this a new kind of
weapon? It does have an effect on the nearby rock that bursts into rings as well as the
door. Or wait. Is that a door? According to Djoing, it may actually be a mine cart that
you activate to run along the tracks.
Or is it something completely different? Maximus Gaming noticed that there is a small hole
that forms once that object is hit. And if you look closely, it almost looks a portal
to another area. Is that what he's guiding the small robot to? But this laser has another
odd effect that we completely missed the first time. When it strikes the object, the rock
to the right actually shrinks. Just what the heck is this mysterious laser?
This same scene holds another clue to Sonic Boom's gameplay. From the many developer interviews
that have come out, we know that the game will have cooperative multiplayer. But how
will that type of design work in single player. We thought it may be something like Sonic
Heroes, but aMAXproduction points out that in that game, the computer controlled characters
would stick close to each other. Tails, Sonic, and Amy are standing too far away from one
another so it could work more like the LEGO games. There you would push a button to immediately
take control of another character.
Another favorite topic was the scene in the slime factory. We mentioned how Amy was running
through special rings, but we missed that there was a better look at those rings when
she's performing her spin attack. Upon closer inspection, we can see that there's actually
something inside of them. Derpinator01 believes it looks like a jetpack so it could act as
a type of power-up while OrokanMyuutsu thinks that it could be a piece of scrap. Maybe you
even collect them to take back to the hub in order to build new gadgets and progress
to other levels? And speaking of the central hub, Mechashadow believes that the other buildings
in the background could actually be pieces of other stages or even hubs from later in
the game.
But just because I was thorough doesn't mean I didn't make mistakes. For instance, I said
that Sonic landing on his head wasn't normal. PlasmaReshiram and plenty of others pointed
out that I had forgotten the many, many, many times he face-planted. Unfortunately, I only
remembered one of the few times he didn't. Sonamyfan666 also pointed out that this isn't
exactly the first time we've seen Amy be acrobatic. In the past, she showed off some skills in
both Sonic Adventure and Sonic Heroes, but it's a shame she doesn't display that talent
more often. Then there's Ed Davidson who pointed out that the Tornado 2 actually did have a
second seat once before in Sonic Heroes. Only this time it was behind the pilot's seat rather
than beside it.
But the biggest blunder I made was when I pointed out Sonic's kicking animation meaning
that he can perform actual combat combos. I tried to be specific by pointing that he
rarely did this outside of the occasional werehog appearance, but I forgot about some
other examples. Sonic72412574 reminded me of Sonic the Fighters while Cheesy Granola
pointed out his kicks from Sonic Battle and KBroly did the same for the kick maneuver
from Sonic Lost World. While I meant only main series Sonic titles and actual combos,
you guys are technically correct. However, Fireckrakermola did point out that the kicking
animation that Sonic performs is almost exactly the same as his high kick from Super Smash
Bros. Brawl.
Okay, we're almost done here, but SpeedbreakerNo1 had something interesting to point out about
the music. The song used in the trailer is actually a song by Skrillex, something we
never realized because, well, we don't listen to Skrillex. But he finds it strange that
Sega would spend so much money to liscense the music for only a couple seconds in the
trailer. He wonders if Skrillex may provide some of the soundtrack of the game. While
we think this may be a bit of a stretch, it's not out of the realm of possibility. After
all, Sonic did have a fan in Michael Jackson.
And with that, we're done looking at all the theories and corrections you guys had to offer.
If you liked this video, be sure to like us on Facebook or follow us on Twitter. Thanks
for watching and be sure to stay tuned for more on Sonic Boom and other things gaming
too. Oh alright, you guys liked it so much the
first time. Have it again without me talking over it. Until next time!