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Alright, let's talk about Team Fortress 2.
Okay. Sure.
Part of the appeal, for me, of the sniper...
Is that he's sort of a normal guy.
That he thinks of what he does as a profession.
He tells his dad, "I'm not a crazed gunman",
But everyone else on the team kind of is.
I remeber doing the Domination lines,
And this was an idea they came up with later...
And this is when the Sniper beats you three times in a row,
He starts saying some really snarky stuff like,
[Sniper Voice] "You know the bullet come out of the slim end, mate!"
"That was so easy, I think I'm gettin' worse!"
And stuff like that, you know.
It was a lot of fun, because you've just killed this person,
And now you're standing over them, insulting them.
This is very dark human behavior, which makes it very funny.
Comedy is always about our dark side, our mean, petty side.
It's about all the things we don't like about ourselves.
It's so great to have an online shooter with such distinct personalities.
With so many online games, it's just, "Reload." "Go to the objective."
"Hostage down."
In Team Fortress 2, there's so much the characters can say and do,
It really adds a lot to the experience.
Going back to your question about how game developers should interact with actors,
I think if you're going through the trouble of hiring actors,
You should give them something to do that only human beings can do.
And saying "Reload", you could really get a computer to do that.
The games become much more involving.
You go into that world if you're dealing with human beings.
And if you're dealing with snarky human beings,
That's an amazingly quick way to open somebody up.
A lot of writers will tell you, if you want to make an audience cry,
Make 'em laugh the moment before.
Laughter opens you up, and your emotions are right there.
Meet the Sniper is so fun,
It's almost like an episode of COPS,
Where you're riding along on the passenger side...
And this was their great idea, to have this...
Day with the... the documentary filmmaker riding along with this cartoon character.
[Laughter]
But that's what I mean when I say they're maniacs.
Really good games are produced by maniacs,
By mutant freaks.
You should not be normal.
You should be weird.
And then you will do well.
[Laughter]
Well, thank you very much for coming.
I bet you're glad I didn't ask about Episode 3.
Well I'll tell you what I tell everyone...
Gaben's mother was assaulted by the number 3 when he was four years old.
He has been terrified of it ever since.
It's a tragic, tragic thing.
This huge three...
God damn threes.
God DAMN threes!
Lowrie: Thank you so much for having me on this episode of Masterpiece Theater.
Nicholas: Indubitably.
Lowire: Great meeting you guys, too.
And thanks for having me down here, Boulder rocks!
The John Lowrie Interviews were filmed at the Hotel Boulderado,
Located in the heart of historic downtown Boulder, Colorado,
And a proud sponsor of the Boulder International Film Festival,
Voted one of the top film festivals in the US.
The interviews are brought to you in part by Game Force Longmont,
Colorado's premiere video game store.
From the Sega 32X to the XBox 360,
If the game existed, Game Force Longmont has it.