Tip:
Highlight text to annotate it
X
Before we get started creating hatches, I just want to make sure you understand what
hatches are. Hatches are a series of lines. A window opens up that allows us to manage
these line types, the line lengths. Whether they have spaces between them or not. We can
create hatches. The nice thing about hatches is that they can form to whatever size object
we create. This lattice work right here, this is a hatch. You will actually draw this hatch.
Notice that what I've done here is, I've drawn a rectangle, excuse me, in this case it's
a polygon. Not really a triangle because it comes flat across here. I filled it with the
hatch. That's one example of the hatch. Let me give you another example of the hatch.
Let's go to plan view, this is the one where I am actually going to do today. That's this
tile right here. It's an 8" tile, This is a very simple little hatch to put together.
Another hatch that I put together is this soil on the section. That's a hatch. That
I created. Vectorworks comes with hatches that are default hatches. If you go up here
to this hatch, you can see in our attributes pallet. Here it the hatch. And then here are
ones that I have created. These are custom ones. Then down here are the default hatches
that come with Vectorworks. That's what they are, they automate things for you. The nice
thing about them is that they can form to any size of object you create to put them
in. For example, if I draw Something that looks like this crazy looking thing. And I
put a hatch in there, the hatch will conform to that size. And, if I change it, change
the size, it will conform to it. It is really a nice thing to know how to do. Something
you don't do that often but you'll recognize times when you go, ya know, it would be easier
than drawing this every time. Draw it once as a hatch. And then I've got it forever.
OK, let's get started. I'll show you how to draw one. We have our walls drawn. Now I want
to show you how to put in the tile pattern, which I am calling a hatch. Let's get to Vectorworks
here, let me close this down. Get to our Vectorworks drawing, there it is, right here. Hatches,
boy, they can be very confusing when you try to create them. You need to spend a little
bit of time with it. We're going to do a very simple one here. This one should be easy for
us to do. I've done things like octagonal tiles. Where you have an octagon tile and
you have a little square on each of the angles segments of the octagon that connects up to
the next octagon. That was a real challenge to draw. I think I had over 10 levels. You
draw each segment on a level. I had to figure the math out. There's a lot of work to get
that done. But the nice think about hatches is, once they're done, they're done. You don't
have to draw them again. Another thing that's really nice about them, is that they will
conform to any shape that you can draw. If you draw a real goofy polygon. With angled
lines and all sorts of stuff going on, put a hatch in it. It's going to conform right
to that. And, if you change the size, it's going to change the size, the hatch will conform
to it. It won't change the size of the hatch. But it will change to the boundaries that
you give it. Let me show you how to do hatches. We are going to go to the resource pallet.
Which is command R, for resource. This is the resource browser. This guy can be kind
of confusing. Hopefully we can make this work for you. Let's start up at the top here. Let
me just give you a little tutorial just on the resource browser itself. This is what
it looks like. If we, next to file here we have a little drop down arrow. We can bring
in resources from other drawings, into the current drawing. What I'v always done, is,
I've kept a file that I call my, Spencer's resource library. I try to keep all of my
resources in that library. Because if you think about it. After you start doing this
a lot, you've drawn hundreds of drawings. You may have drawn a hatch, or you may have
drawn a symbol that you want to use again. But you don't remember where you put it.
I always put everything in Spencer's resource library. That way I can always find it, open
it and bring it into the existing drawing that I’m in. We're going to talk about symbols
next week. I should never say next week, next time. We'll talk about symbols and how to
create them and why you would want to, and so forth. All these things you can keep in
your symbols library. You can create a symbols library. You can create a resource library.
We don't need to worry about that right now, I just wanted to give you an overview about
that. The number of resources and things that you can bring into these drawings is just
staggering. If you want to bring in a Picaso painting into your drawing. If you could find
a jpg, you could just bring it right into your interior elevation And there it is. We'v
got some choices here, we won't go into that. This right here, these are all resources that
I have brought in. Notice they are under favorites. They are resources that I brought in. I want
to show you where I have brought those in from. Let's go back here, here's my folder.
I'm going to say, add these favorite files. Notice that I am in Vectorworks 2013. In my
program files. If you're on a windows machine you go to your program files. If you're an
Apple user, you go to your applications. Find Vectorworks 2013. Go to the library, then
go to objects. In this case, let me go to library and I can show you. Here's all of
the things that come with Vectorworks in the library. You've got some textures. You have
miscellaneous, this entourage. This is objects, people, things like that. Cars, landscaping,
plants and so forth. Here there is entertainment stuff. There's building services. This is
probably one we use a lot. Building architecture and interior. This is another one we use a
lot. If I click on this, double click on it, I can bring cabinets. I can bring in handrails,
I can bring in range hoods. You can see that there is just a ton of stuff you can bring
into your drawing. If I wanted to bring in, let's say, well, here's the windows I was
talking about earlier. We'v got Velux skylights. We have Marvin windows. We have Lowen windows.
I'm not sure that those are. I've never used that brand. Jeld Wen, I've heard of that.
We've got 3 major brands. They used to have Andersen, I don't see Andersen windows here
any more. Doors, we have different kinds of doors that we can bring in. We can bring in
furniture. If I just grab one of these. Let me just grab a random one here. Bring Fixtures,
Imperial and click enter. There is the metric, and hit open. It has brought that into my
resources here. And it's here somewhere. You can see these are hatches that I have created.
And you will be creating yours as well. So that is what we're going to do now. Create
a hatch. Just wanted to show you a little about this guy. The top level is where we
are, BCT 105 Final Project. That's what I've named my file. This shows you all of the things
I've brought in here. This is where I brought in, I don't even remember what it was that
I brought in now. Fixtures? Was that it? Yah, fixtures, imperial. There they are and there
you can see all of them. Toilets. And another thing I want to point out to you is that this
view method doesn't tell you a whole lot. What we can do is we can come over here and
go, let's see where is it? Just right click and go view as, thumbnail. It will bring everything
in as a thumbnail so you actually see what it is. There are all the toilet stalls, I
guess that's what I brought in. OK? That's one thing that is kind of troubling. You look
at this and you're not sure exactly what these things are. If you'll just right click and
go to view as, thumbnails, it will give you a picture. Now I'm going to show you how to
create a hatch. If we come down here to resources. And we go to new resource, we get this menu.
And there are all these different resources that we can create. Some of these we will
do. Some of them we won't do in this class. We may do them in the 3-D class. Right now
we want to do a hatch. Want to draw a hatch. Alright. When we bring that up, we get this
daunting looking screen here. Let's call this 8" floor tile. OK. The first thing we want
to do, is we want to save it into, make the units, world units. What that means is that
any scale, let's say we are drawing this in 1/4" scale right now. If we wanted to bring
this hatch into a drawing that was 1/4" scale, or 1" = 1'. By setting it at world, it will
conform to that scale. I always do that. If you set it to page, it's only going to work
for whatever scale you are set on that sheet you are working on. Or that layer that you
are working on. I'm going to come over and change the line weight to .15. Let's take
a look at this array of numbers over here. The start is this point right here. That is
the starting point. And right now is says 0-0. And it's using a polar mode of looking
at this. Here's polar, here is rectangular. This is using cartesian coordinates, X and
Y. Right now if we had a Y axis, it would be right there, going right through the middle.
If we had an X axis, it would be going right through here. The repeat is this distance
of 5' 7.882" it is the difference of the center to this point right here. In our case, it
doesn't matter what that is. Later on when we do our lattice, it will matter. So I'm
just going to leave that. I don't want you to worry about that too much right now. If
I go to a, notice if I go to a cartesian coordinate, it's saying it is over 4' and it is up 4'.
This line length, if we did this, if we come back over to polar, it's giving us the hypotenus
of that line. The dash factor, again, we don't need to worry about the dash factor here.
But let me put in a dash factor of .5. Watch what happens. What it did was, it took that
that 5'7.882" line and it created half of it as a line and half of it as as space. If
I set it at .25, remember it says dash factor, it's actually telling you what the size of
the dash is. So if a dash is .25 and the space is .75. I know this doesn't make a whole lot
of sense yet, but it will later on. The offset is this distance right here. If I wanted to
change this, and you can see the numbers moving there. Let's all do this together. Let's,
the start, we don't need to do anything there. Let's change the angle to 0 degrees. That
puts the line horizontal, which is what we want for our tile. I want you to notice here,
that for the offset, let's say we want this to be an 8" tile. We want this distance to
be 8", right now we set this at 8", it's going to be the distance from here to here. It's
going to be the diagonal. Notice the angle is negative 43 degrees. Let's change that
to negative 90. So we'll put a negative 90. That lines it up right below it. Sometimes
you'll be creating something that is too large, too small and you'll need to zoom, we're zoomed
at 200%. But I can zoom in, out actually, I can zoom in, that's probably about right,
right there. OK? Now we have our horizontal lines of our tile. Now let's add a new level.
Let's add a level right down here, add level. And there it is, OK. What we want to do is,
we want to rotate this so that it is running vertically, up and down the page. We don't
have to do anything with the dash factor. The offset is 8" and it's negative 90. That's
good. Here's what I'm going to do. I'm going to put in, here's a little trick for you.
If I put 90 degrees, so that I get this vertical, it's not going to let me because I have negative
90 down here. It's saying you can't have this line being 90 degrees and then the other lines
are running vertical, and then have this at negative 90 as well. You can't do that. So
I'm going to put this at 89 degrees. I'm just going to sort of fake it out. I'm going to
put in 89 degrees. Turn it black. Then I'm going to change this to 0 degrees. So they
are going 8". Aha, see? And now I'll put 90 back in here. I know there had got to be an
easier way to do that. It's always a struggle for me. I do so little of these hatches I
just never really figured out how to do that in an easier manner. But there, there is our
hatch. If you want to give it a fill, you can give it a color. Yikes, that's some wild
floor tile. And give it some sort of color if you like. I'll do that. That's our background
fill. Again, don’t hit return, hit OK. Alright. Now, if you look in your resource pallet,
right here. We have the 8" tile. There's the 6" hexagonal tile I was telling you about,
right there. Here is our 8" floor tile right here. The next thing we need to do is we need
to give that floor tile some boundary. If we put it in there now, it's not going to
know what the boundaries are. Let's go to our drawing. The floor tile is going to be
in the bathroom and the kitchen. I'm going to show you how to use the polygon tool. I'm
just going to draw a polygon from there to there. I'm just going to come all the way
through, click. Click over here, come all the through here. Come up here and get hit
return, hit OK. Alright. Now, if you look in your resource pallet, right here. We have
the 8" tile. There's the 6" hexagonal tile I was telling you about, right there. Here
is our 8" floor tile right here. The next thing we need to do is we need to give that
floor tile some boundary. If we put it in there now, it's not going to know what the
boundaries are. Let's go to our drawing. The floor tile is going to be in the bathroom
and the kitchen. I'm going to show you how to use the polygon tool. I'm just going to
draw a polygon from there to there. I'm just going to come all the way through, click.
Click over here, come all the through here. Come up here and get my reference line. Actually,
maybe I want it to come off a way out. So, I'll just come out to here, come across and
back and end point. Because I am on the class of wall class object, it's going to a black
fill. Now what I can do is simply go up here and say I want a hatch. And I want that new
hatch that I just created. Which I called 8" floor tile. There's my floor tile. Again,
if I decide the boundaries of this floor tile. If I move this over, it conforms to it. That's
the way you draw a hatch. If you will send it to the back, command B, for back. Or you
can come up here and go to modify, send, let me click on it. So you go to modify, send,
send to back. That will allow this wall, if you noticed before, bring the wall and the
door forward. So that's hatches. That's our first installment of hatches. Let's go back
real quickly here and take a look at our drawing. We have some symbols to bring in. I'll tell
you how I did this. I actually, I had a hard time finding a tub to fit in that 5' 6" space
in my resource browser. There are all kinds of tubs in there that you can use. I ended
up just drawing this one myself. I just drew a rectangle that fit in there. And then an
oval, like that. A couple of other little hints for you, in the resource pallet if you
will go to file, add new favorite file. Come over here to your applications if you are
a mac user. Or program files if you are a windows user. Find your Vectorworks 2013,
find your library, let me go back actually, library. There it is, there's your library.
Go to your building services, is going to give you your toilets and bidets, things like
that. You can just bring these in to your resource pallet. Then bring them into the
drawing. Let me just show you. Let's do a, sanitary fixtures, let's just go ahead and
bring those in. So here is sanitary fixtures. I'm just going to scroll down and find them down here. Here
they are. For example, if I had drawn a vanity and all you have to do to draw your vanity,
we're going to keep this real simple. Draw a rectangle here. I want it to be white. Then
bring your lavatory, just click on it and bring it into your drawing. OK. There it is,
it's rotated the wrong way. You can hit control L, make sure it is selected. There we go.
You can bring it over here in place. OK. Again, I don't have this wall drawn in the right
place so things are not quite aligned perfectly. You should have plenty of room there. You
can come over and bring in a toilet. Here's a toilet, a two piece. And that's going to
go right here. I noticed it has an insertion point, so it will insert it at the wall. Click,
click and there it is. There's your toilet. And, again, with the tub I just drew on a
5'6" rectangle and then I put an oval in there. Once you get it in place you can change the
size of it. Make it a little bit more realistic. Move it around a little bit. And there it
is. I want it to have a solid line, there we go. OK. That's what you are going to do.
Oh, I know one other thing, you can bring in a refrigerator. The problem with a refrigerator
is, you're not going to find one that is going to fit in here. This is really not realistic.
Unfortunately. The way this little cabin is laid out. What I did was, I drew, let me get
rid of this green fill, there we go. I just drew a rectangle. That will represent the
refrigerator. I drew another rectangle that would represent the door. Then made it a little
bit smaller. Made it 2" in depth rather than 4. Then I just took the line tool and moved
that in. And do another line here. Of course I have no, there we go. I don't have a line, no fill
on it. You can just make yourself a little handle. Give it a .5 line weight, that's too
big. Let's make it .3, there we go. And then we'll draw another one here. When I did this
area here, I did bring in a kitchen sink from the resource library. I drew this counter
top just a rectangle. Make sure it is at least 25" in depth. Made these 25. I just drew one
big rectangle here. Then I drew a rectangle here, drew these little circles in to make
it look like a stove. 2-D drawings you can do that. 3-D drawings, you can't. Because
they're not going to come out of 3-D object. But for our purposed, that's all you need
to do. I just noticed that my sink is hidden. That's weird. Front to back and forward. Move
this forward, looks like I don't even have a sink in here. I'll fix that. Well, there
you go. What I'd like you to do is get your windows and doors in place. Get your plumbing
fixtures in place. Your counter tops, your sink and stove. Get this line put in. One
last thing, I want to show you how to draw this ships ladder. It's called a ships ladder
because it's not really a staircase. It's a, if you saw a section view, an elevation
view, the steps would only be maybe 4" in depth. They go up very steeply. I made this
3'3" deep. So here is how I drew that. Let me zoom in. I'll just draw it right next to
it. I had this dash line put in already. This was already here. Then I drew a line that
was 3' in length. Let me get in here and change this right now. Solid, OK. I've drawn this
line. Now what I'm going to do is I'm going to move it, command M. I'm going to move it
negative 3'3". So there it is. I'm going to make it .5, I mean .3. There we go. I'm going
to do another line here. I'm going to change the thickness of the line. Then, I used a
really cool tool, which is the offset tool. We're going to use this when we do our elevation.
But let me show you now. This is it right down here, it's called the offset tool. Before
I do that, let me do one thing. I just want to double check here and see what size I made
these treads. They are 3". OK. They actually may be larger than that. But the tread above
obscures part of it. I'm going to the offset tool. Come up here to the mode section. I
want this one right here, which is, duplicate and offset mode. The third function there
is what I want. I select this line, I select the offset tool. Let's set it at 15". It must
have defaulted back. Now, click, click, click, click,click...and I can just keep going here.
If you just click on the side where you want the duplicate. We could have done that when
using the duplicate array command. But, I chose that. I want to show a cut line here.
So I just drew another line. So now I have this line drawn across here which shows me
that I have a chain that I am going from. Steps that I can see to hidden steps. Because
they are above the plane. The cutting plane for the plane view which we all know is somewhere
between 4 and 5 feet. I need to turn these guys into dash lines. These lines here are
going to be easy to do a dash line. All I have to do is, in my attributes pallet, I'm
going to come up here and go to line type. And come in here and select it, it defaulted
to the one I wanted. That's the way you will do that. And so on and so forth. OK, so that's
how you do those. Now these lines here, the way I would do this is, I'm going to use the
split tool. Let me zoom in on this. I want to show you a couple of cool kind of things
you can do here. First of all, what I'm going to do here is, I want to take this line right
here, and I want to split it. I want to split it right there. And, split it right on that
line. Now, let's do the next one. I'm going to select the line. I'm going to hit the split
tool. I'm going to go here, notice that it highlighted the diagonal line. That's why
I am going back, I want the previous one. Come down here. Actually let me select this
one. And, split. Previous. OK. And now what I can do, is I can take these lines that I
split and I can turn them into dash lines. And then I can go ahead and just change this
to whole line. And that's how I did that. You are on your own now. I want you to finish
this up and have fun with it. Hope you enjoy it. I'll see you when we talk about symbols.