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"Nostalgia for Reality" reflects on computer-generated images,
on their shape-changing aspect,
and the fact that we can go in multiple directions
from the same initial shape.
You could make it more realistic,
choosing a more primitive direction, for example with 3D wires.
You could make sculptures or choose a more intermediate approach,
like in the "Dogma" series where I chose a realistic lighting set-up for figurative forms
but I didn't choose a realistic texture.
In fact, computer-generated images are more than just a tool to me.
They are the subject of my work,
so I think about their characteristics.
What makes them different from a photo,
a film or even a painting?
And I use these characteristics as a means of expression.
I don't try to hide the technique.
For my "Nostalgia" film, I gave it a very realistic look.
But around the room it is screened in
I couldn't help but show 3D wire images,
almost as if you were seeing the film constructing itself, or a deconstruction.
The exhibition presents several projects
with the computer-generated images linking them,
but beyond that you can find other elements linking some series.
This plays with the viewer's memory.
For example, you can find a female character with a cube in her mouth in the "Dogma" series,
and you see her again in the "Degeneration" series.
And there are objects you will find repeated in different series.
During this exhibition, I lead viewers to question themselves about what is real.
When you make computer-generated images and use the virtual world all the time,
you have to question what is real.
And I think, even for those who aren't graphic designers in their daily lives,
the fact that they watch films all the time, play video games and use smartphones
means they must question what is real.
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