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Hello everybody, this is Yasmeen from Yarkspiri Fantasy Art . com
In today's how to draw tutorial I will be drawing a gentleman who's walking into hell.
This was a special request which was made by one of my subscribers.
This image was really fun to draw because I was able to play around with the perspective for this drawing.
Because I'm drawing a character who's going into hell, I wanted to keep the surrounding nightmarish.
This helped to emphasize the dreary area that the character is going towards.
It was for this reason that have hanging bodies lining the walls as the character approaches the center.
I also wanted the character to have an almost none chalant feel to him.
He walking down while reading his newspaper and he isn't even looking twice at what he's seeing around him.
It's as if this character comes to work everyday surrounded by the same scenery.
Since this drawing included so many complex elements, I needed to work out a full thumbnail to figure out the composition.
I'm nearly done my thumbnail for this drawing.
I only used the hard brush while working on this thumbnail.
When working on a thumbnail, you don't require anything more than a basic brush.
Thumbnails are mainly for the composition and placement of character so I don't require too much details.
Once I have the basic thumbnail for by drawing I'm then able to begin figuring out the staircase.
Because of the type of perspective which is involved I did need to make sure that the staircase read correctly.
I had difficulty trying to free hand it so I worked out a basic perspective guide help with the drawing.
This allowed me to better figure out the perspective for the staircase and the overall layout.
Once I had that figured out, it was a lot easier for me to plot out the staircase steps.
although I'm not following the guidelines fully, it is there to give me a guideline for what I'm going to do for the perspective.
Once I'v plotted out the general information for my staircase, I added an overall shadow and some basic lines for the steps.
I didn't need to do too much other than solidifying the edges, in order to get the final staircase.
If you can keep it as simple as possible, the human eye will fill in the rest for you which in turn saves you some work.
I only provided enough information to show that it was a staircase and that there was perspective occurring.
One I had that information, all I needed to do was to solidify some of the external lines and fine tune the perspective on the steps.
I'm just darkening and bumping up the contrast between certain part of the drawing.
I just started the basic shading for the walls.
Since the stairs are coming downwards and towards the center where a character's going to be.
I did want to have a bright center focal point.
The character's going to center of the earth where there's a lot of molten lava.
When looking at most mythologies which include a hellish domain, most do portray a very similar aspect.
It's an area that isn't welcoming, it's hot and it's a place that's not welcoming to a mere human.
I really wanted to portray this aspect in my final illustration.
To achieve this result I wanted to show a very earthly lava look and created the center to seem like the core of the earth.
I'v just started working on one of the corpses which will be hanging from the walls in the drawing.
I did end up tweaking the perspective in this case.
I didn't like the pose of the corpse either, but I was able to fix it by simply modifying the leg position.
Once I got the one character done, I was then able to duplicate the characters and add additional details.
This helped to make them fit into the perspective given their location within this drawing.
Although I had four characters, I was still missing a good foreground element and I didn't have enough details.
I included a character hanging right in front of the viewer and in this case the viewer is now looking through the wall.
I've modified the perspective slightly so that it's no longer realistic in order to portray a more dramatic effect.
It's fine to do this when your working on an illustrations but you must be aware that your doing this in your drawing.
This view isn't realistic, unless the character or viewer is looking through a window, they wouldn't be able to see though the walls.
I'm making sure that the anatomy is reading correctly and show the fact that they haven't eaten.
The characters bones are protruding through most major areas, he's very skinny and this goes with the theme.
This character is in hell, so he's being torchered.
This isn't a pleasant place for this character to be in this drawing.
I've just started working on the character that's going to be reading the newspaper as he walks down these steps to hell.
I wanted to give this character a very non chalant look to him.
This character is simply strolling down these steps as if he's done this every day of his life.
He's not paying attention to his surroundings or if he is, he isn't bothered by them.
He's seen his surroundings hundreds of times before so for him it's an everyday activity.
I did go through a couple different concepts for this character although I didn't actually render them out.
I worked them out in my head when I was in the initial stages
That was what I did when I was working out what I was going to do for this drawing.
I tried to get into the mindset of the character and I came up with a couple of possibilities for why this character would act this way.
The first scenario was as follows.
The character was so oblivious to his surroundings that if there was a traffic accident in front of him he would not be aware of it.
I don't know if you've noticed but in Ottawa Ontario there's a quite few people who don't pay attention to their surroundings.
The problem is that they get distracted because they have headsets which block the sound and they aren't looking both ways.
I took this as an inspiration initially when I started working on this piece.
I used this as a method of placing this character into these unusual surroundings.
When I began fleshing this idea out I realized that no one can be that oblivious, not even a cartoon character.
I decided to go with the idea that this character is a worker from hell.
This character goes up to the surface to probably recruit more souls.
He comes back to the domain where he's from which helps explain why he isn't bothered by his surroundings.
By including this story-line it helped me get all of the elements to work together.
This new story idea helped be figure out how I was going to render this piece.
I didn't want to render the demon in the center in the same manner as the rest of the drawing.
I used mostly the hard brush but set at a very low opacity which gave me a more textured look.
This helped make the creature look more unnatural.
Because certain areas within the layout uses the hard brush, it helps tie in both elements while still making him stand out.
I didn't use the default round brush while working on this character instead opting to use the hard brush.
I tried to keep the details very harsh and gritty and this really helped to show how unearthly he is.
It was something that I really wanted to have come across.
I didn't like the way the hand looked so I decided to remove it.
Although the hand was a good idea, it just didn't work with this composition.
I still needed to draw the eye towards the center character so I added some chains instead.
These chains help to bind the demon to that center area so he can guard it properly while preventing him from escaping.
This character is essentially a slave within this domain.
I've just added my basic color layer.
I going to show you by 3 most bottom most layers. So this is the basic color layer.
I've just added my shadow layer. I go in with my cooler colors and then I bump up the contrast with extreme highlights.
I'm using the linear (add) layer I believe in order to do this.
It's an additive layer, so the more I paint the brighter the contrasts will become.
Once I've done all of this I'm then able go in a add even more details.
It's important that when I zoom out of this piece, that all of the important portions of this drawing show properly.
Otherwise the illustration will not look complete and that's something I want to prevent from happening.
This drawing needs to be able to stand on it's own.
I'm just reinforcing some of the shadow area's and highlights.
I'm doing this mainly in the cracked areas of the steps because they are closer to the viewer.
They're almost as close as the body within the foreground element so they need to have a very similar amount of detail.
Even if they don't require as much, they do still require quite a bit.
There was a bit of color missing so I added some reds and where I painted it in, it helps draw you to the center.
I'm just adding some brighter highlights.
This is the final illustration and as you can see I did some minor changes to the head so that it stood out more.
Other than that minor portion it's pretty much the same.
Thank you for watching and I hope to see you guys soon. Thank you and take care.