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okay what we're gonna do
here is we're going to look at a game the I
didn't really finish as you can see here theres
ingame script in which is really nice
hope we will actually use any party that
his CIA load level and the has blocking so here's the frame rate high
in the interface is still usable even we're loading level
the
game is physics Triveni uses the name physics engine here you can see me
toddling
different view layers for stuff like fog in my 10
the lighting is retraced and baked into the map data
how you can see me messing with
the basically legislators for things like hue and saturation and there's a
color eyes filter for you can make the game have with the CP er dreamlike stay
Ambler the image you can mess with the brightness and contrast
to make some areas have no color have some areas with colors just really
extreme
we can switch the cue and have trend of the bizarro land
trendy color d tiles themselves from the tile sets
%uh that script based however
the objects the actual entities with physics and stuff they don't have to be
locked to a grid
there's multiple layers or so
foreground layer in the background layer in a fog later
there's just all these different layers
the you can mess around with when you draw or
with detail sheets as soon as you change tools
it refills speech geometry or not the geometry but
the at the physics data sometimes easier to hate it when you turn off all the
layers
all the year for the falls in the lighting and stuff
there's multiple
grab the directions the you can press a button
an oil change the direction grab these going as you can see the engine can
handle
the a lot of shapes just so many
different physics objects can be in your world
even with recording the frame rate stays a sixty
ok
he replace a fan and you can see the TE objects react to it physically
%ah basically you put objects in front of a fan of course I'll kinda float
their get pushed her shot up you can use that for elevators and stuff like that
leaf and
shoots small projectiles so that you can kinda see
that it's happening other you know
trend I guess like the air his solution by
on a spawn a player in the editor
while the editors goin' you can edit live while you're playing
a course on a you know resetting positions and doing stuff like that can
it can be kind of interesting but a right now you see the player animation
isn't working
that's just a problem with this build it actually he actually has a
a running jumping being hurt animation
basically animations for all the different states
in this bill done not actually sure why it's been a long time since I've looked
at this code base and just going back over the scam
just to show what it was because I never got finished
it's unfortunate that I didn't show it
but there's actually an object editor where if you were to say if you were to
click on one of these objects
boxer coroner something you can actually talk votes physics honor of you can
control its ex-wife position
you can control all the parameters an object has including its mass in its
material
and when he change stuff like its material it'll change the sound it makes
like when your player lands on it or there's occlusion
this game was what I would consider my most finished game
unfortunately it just didn't get finished the
there's still a lot of artwork that was requires there's we need
a level designer Ford you know
someone come up with a story in all that
you'd see I added a blood effect and you can see it actually sustains the tiles
it won't stain the dynamic moving objects than any other static walls and
stuff for the blood particles that can be stained
here we can see changing grab these direction the players feat school
basically point
you know whatever direction gravity is going
you can see more the blood and stuff as a jump around and get hurt
there's a you fall too far in your gonna get heard
kind of thing like that
you can grab anything
with the mouse here I've accidentally
grad myself flung myself so far into a wall that I died so I had to delete
myself create a new
player and everything goes back to normal
spikes and stuff like that already have logic for
when he touches you die others basically there's a function run when you collider
on Clyde it anything more you put your logic
here were setting up a turret a
colliding with his bullets course causes pain
there's blood everywhere now birdie to reduce its earned fires right now this
is a static turret meaning he can't to come over
but you can also have turrets that have physics
the you can knock over kinda like portal you'll notice it looks kinda like the
one from Portal
right now about spawn a missile which has a star pathfinding and would
normally come after me
but unfortunately in this build that breaks again that was a game-breaking
Burberry there
and that's something that would obviously need to be fixed
that's pretty much all there is to this game
I mean it it looks like it could be a good game it's a good engine
as it is now it's a good tech demo there's a lot of affects there's just so
much work that went into it
but it's not really a game it's not anywhere near finished game
there's no stories there's no
characters is just our guy and a bunch of obstacles
that's not really enough to call it a game yet this game is done flash
I use Unity dow um
I might finish this game because it was just so close to completion
but truthfully I probably won't be going back to flasher ActionScript
if I do we make this game I might make it in unity
but I might not make it as advanced unfortunately
because while unity does have some very fancy 3d stuff in
lighting and all that its as for
as two-dimensional games go it's just so it's just not on par it's it's just
can't keep up
I couldn't make what I made herein flash I could make that immunity
the even if I had like 10 times the
time this is this what we have here
is sixty four days into the process so basically the
two months of work and this is the game that came out a bit
in unity it would take much much longer to get something
similar you'd have hardware acceleration which would be nice
but I really doubt that you could have the same kind of look and feel
without I mean 8 on Nov work
so anyways that's the that down a game
call it that dummy because we never actually came up with the
name for the game so yeah that dumb again
for