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Welcome back, folks.
When we last left off, Seymour had...not done anything because we hadn't started the game
yet. So let's do that now.
Now, there's no music or sound effects in the game. But hey, it's free so who am I to
complain? I'm going to remedy the situation, though, and include my own music as we go
along.
We start off here, in The U shaped room. Which I have to admit looks like one of the strangest
U's I've ever seen in my life.
There's nothing particularly interesting in here, but if we go through this door, here,
we find ourselves in "A room with no view." Do you remember in one of my early Wild West
Seymour videos how I mentioned the room of horrible memories and shattered dreams?
This is it. This is the darkroom.
This room induced enough trauma in me as a child, so let's flip off the light switch
right now. Nip that one right in the bud. And, if we look over to the other side of
the room, looks like a can of film. Given that we need to fill in for the director,
I think a can of film's probably what we need. Probably a safe bet to pick that one up.
Going to the right of the U shaped room, we find ourselves in Highpoint.
Now, at this point, you may start to notice that the room names are somewhat referential.
They're all plays on movie titles. And it took me quite a while to realise this, but
it's actually kinda cute once I realised what was going on.
The reason for going to Highpoint was to come through this room, here, go on top of the
filing cabinet and pick up a sharp knife.
Um. Not for nothing, Seymour, but why do we need a sharp knife?
Seymour: "Oh. I'll make the studio executives give me a starring role one way or another,
Andy. I'm hardcore like that"
I see. That IS pretty hardcore.
Anyway, let's move on. What we need to do is jump onto the arm of the couch, here, and
up onto the top ledge so that we can use the lift.
And it's another sort of a cheap kill moment in this game. If Seymour jumps and touches
either of the ceiling fans, here, his health will be shot to pieces and he'll almost certainly
die. So not only were Codemasters getting you used to how Seymour worked, they were
getting you used to the fact that they hate you for buying their games.
Let's go down in the lift.
We find ourselves in "Working Girl". The brocolli looking thing over here, that's - ah - that's
actually a person.
So let's talk to them, see what they want.
Text to speech: "Seymour! Thank goodness you're here."
Seymour: What's up, Pippa?
Text to speech: Everyone's gone on location and there's no-one left to shoot the big rescue
scene!
Seymour: Golly! This could be my big chance.
She's also given us a copy of the script, left on the table, so let's pick it up.
Seymour: "Scene 3: Kathy has been tied to the railway track in front of the noon express.
Dex rescues her in the nick of time. Gosh, it's a movie script!"
And, ah, we actually don't have any more use for the script, because Seymour apparently
has a photographic memory.
So let's pick up our items, but decidedly not pick up the script.
Now we can...
Seymour: "Hey Andy, I wanna check my Facebook"
CPCGamer: Well...Well you can't do it NOW, we're in the middle of a let's play.
Seymour: "Well I want to. And Im not going to do any more of this problem solving stuff
until I check my Facebook."
[SIGH] CPCGamer: Fine. Looks like we're going to
need to take a break, folks. So until I can pry Seymour away from the computer, goodbye.