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Ah, the amnesiac; a video game trope that has lasted the ages and no doubt will be with
us until the end of the art form. Cyto is a weird little rubber ball or cell looking
creature that wakes up in a strange world not knowing who he is. Not only do you need
to fling him to the exit portal in this physics flinger, you need to collect the memory segments
that litter the levels to help him unlock his story (which is told piece by piece).
There are cell-like orbs around the level. Some have little stickers protruding out that
Cyto can latch on to. From these stickers, he can be stretched back and flung to another
part of the level. If he's near two stickers, he can slingshot at a high velocity from between
them, and since tapping an orb will release Cyto from it, he can hop between orbs as well.
One omission from this game that most of the genre includes is the dotted line that shows
the arc of the shot you are attempting. This in invaluable as it removes a lot of the trial
and error that these games would consist of without it, and incidentally, what Cyto suffers
from. Yes after you've taken flight, your arc is recorded for future attempts, but this
is not as helpful as a guide would have been.
To its credit though, the world is visually immersive with rich deep use of color and
understated ethereal soundtrack, and the game introduces new elements at a rate which means
that the mechanics never overstay their welcome. The lack of the guide does hurt this one a
lot though, and it's one more physics flinger released into this already over-crowded genre,
and with not really introducing anything new (rather combining mechanics from other entries),
ironically this game about amnesia might be forgotten about.