Tip:
Highlight text to annotate it
X
Hello Capcom Unity, this is Gregaman and I'm joined by Brelston
Hello
And we're taking a look at DmC Devil May Cry
I wanted to talk to you guys a little bit about the combat
Perhaps in more detail than we usually get to in trailers and stuff
So today we're just gonna talk about the fundamentals
Then we'll follow up on this video with a more advanced look
And hopefully help you guys start thinking about how to get those style meters up
Even already, I'm looking at this footage you recorded
Weaving all these elements together
Which I'm guessing this video and the next one will kinda go into how you do that
Absolutely
So yeah, you've got a lot of weapons in this game
And you'll actually ultimately have access to all of them at once
So you can switch amongst all your weapons any time you want
And really chain together some beautiful, almost ballet-like combos
So the game really continues the Devil May Cry legacy of deep stylish combat
You're gonna see a lot of familiar things
You're still using your Rebellion sword and guns together
There's a lot of familiar moves, like they're doing the Trillion Stabs here
It used to be called the Million Stab
And, of course, the Stinger is back
The Shotgun is back and you can still fling it around like nunchucks
Evading and evade-cancelling are back in a big way
As for new stuff, Ninja Theory has added an Angel and Demon power system
So by holding one trigger or the other on you controller you can switch between Angel
and Demon powers
Each one has different weapons assigned to them
And again, you can switch between these weapons at any time you want
They all have different strengths and weaknesses
Part of the game's depth lies in really exploring the ins and outs of each weapon
and each move
And figuring out when you wanna use which
You'll also find that aerial combat is much more emphasized than ever before in a Devil
May Cry game
In DMC3 and 4 it was something you could definitely do at times
But here it's really front and center
Yeah, this game's backbone seems to be "how long can you stay in the air?"
A lot of the moves and techniques really focus on extending that air-time
Or just getting yourself and the enemies up in the air
So the basics:
Like in the old games, you have your sword and it has its standard bread-and-butter combo
where you just mash attack
And you can actually do that bread-and-butter combo with any of your melee weapons
They each have different combos
So you see the Arbiter smashing through enemies with ease, but slower
And Osiris is faster but does hit multiple enemies at once
Exactly
And also like the old games, you have pause-combos
If you strike a couple of times and then pause for a moment and then strike again, you'll
do a variant combo
And in this game you can actually do those in mid-air too
Nice
So with just this one button alone, you have four different combos
You've got your standard, your pause and then the air version of each
But each of those with the different weapons as well
So you're always thinking a few steps ahead of switching and moving around
There's also a ton of different ways of getting the enemies up in the air
Some of these you might recognize
Some harder than others; some flashier than others
This one in particular takes very skillful timing
But once you get it, you can keep doing it and really rocket them way up in the air
And then bring them back down
So here we see all those moments kinda woven together
Using the different weapons, Demon and Angel pulls to zip around
You can see how long he's staying in the air -- I think in this whole clip he doesn't
really touch the ground
He's using the chains; he's using flips, he's using his move set to stay suspended
And Osiris, you saw, scoops up multiple enemies with one go
Like this is another case where you're gonna do a launcher, go up with Rebellion
And then mid-combo switch to Osiris, use it to scoop another enemy up and it just keeps
the combo going
Just keep wailing on all of them at once
It's very satisfying
Nice
The Demon and Angel powers also have chains that you can use to close the gap between
yourself and an enemy
The Demon chain can pull an enemy towards you
The Angel chain can pull you towards an enemy
And again, they have different applications
There are different situation that you'll wanna use one or the other
If you're surrounded, you might wanna use the Angel chain and zip outta there
If the enemies are far away, you can use the Demon chain and pull them towards you
Like I was saying, evading is back
You also have the Demon evade, which if timed properly gives you an attack boost
And the Angel evade, which gives you this sort of teleport effect
I see that
You can also Parry, and this is actually really cool
These are all contextual; different enemies can be parried at different times in different
ways, for dramatic effect
Even bosses can be parried on certain occasions, and it might even open up a new weakness
You gotta be careful though, because sometimes an enemy will parry you
What
So that really just scratches the surface, you know
That was a look at the fundamental building blocks of the combat in this game
In our next video we'll talk about some of the more advanced stuff you can do to really
get your style combo all the way up, and just get the most out of your game
So even if you've been playing with the demo for the last week or so, there's still
a lot more under the hood
Weapons that aren't available, techniques that aren't quite available yet
The demo is just a little taste and we wanted to, just before the launch, give you deeper
dive into the game
Yeah, really give you a taste of just how deep the combat gets
See you next time