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Frédérick Raynal - Creative Director LBA2's surface is twice bigger than LBA1's, but, principally,
Twinsen will have to visit two other planets: The moon and Zeelich, which gives a huge playable surface, compared to LBA1.
There are also many inner adventures in LBA2, but most of all, the extraterrestrials land on Twinsun on a friendly purpose,
or so do they say, but the player will soon find out that they have other hidden objectives, and that will give much more extent to this opus.
So there are great differences technically with the first LBA. We first paid a lot of attention to what the players weren't happy with in LBA1,
such as the saving system, which is now very classical and allows you to save whenever you want,
or other little details so that Twinsen doesn't *** his head on the wall any more, but particularly,
the outside world is now in full 3D. In LBA 1 the characters were in 3D, but the backgrounds were in bitmap.
Now the insides are still in an isometric view, but the outsides are in real 3D, with perspective, fog, and so on...
and that really gives a completely different gaming surface, and also new ways to play,
according to where you find yourself: inside or outside. That really brings a new dimension to the game.
Concerning the use of new technologies like the microprocessor, the MMIT, the "CLAMAT",
well all the evolved pentiums that will exist and the 3D cards:
We will add more graphic details to the game if the player's machine is powerful enough,
such as moving water or more birds in the sky, so that the environment gets richer.