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Behind the Scenes Hit Chance & God Wars
There are improvements to God Wars in this weeks behind the scenes
but before we take a look at that here's Mod Avatar with news on new armour types
and some player feedback inspired tweaks to hit chance.
Hit Chance is where we compare your equipment to your opponent's equipment
and if your equipments better than theirs you have a higher chance to hit them.
Basically we take into account all of your offensive stats so anything that's contributed from your weapon or your armour
and then we compare that against your opponents defense stats
the current implementation of it is quite awkward and convoluted it didn't work as we wanted it too when we released EOC.
A lot of players have said they haven't seen their stats making enough of a difference in combat as they used to,
what we've done is we've tweaked the stat contribution towards your hit chances and your defense chances.
Because we're reworking how stats contributed to your combat effectiveness.
Potions and prayers that increase your actual level will also benefit from the stat contribution we're adding
We're now introducing new types of armour into the game.
Tank gear, which is maximum defense and maximum life point bonus.
The power armour you'll sacrifice your life points and your defense rating for increased damage.
The Hybrid you won't suffer any penalties across all of the styles, your defense against all styles will be the same
but you'll have a similar armour decrease but a massive drop in your total hit points.
We just hope it will give players a lot more choice, they're been asking for it a lot
and we decided with the reworked hit chance we can support this type of gear now.
The players feedback is really important to us
all of the changes to the hit chance and the armours have been driven by player feedback initially anyway
so we will keep an eye on the players feedback and make sure we can incorporate their opinions and ideas into the future of combat.
God Wars is a big PvE dungeon in Runescape really popular it's been popular for years
and it's just a massive area full of bosses and monsters to get some awesome armour and weapons from.
We've made a few tweaks to the God Wars boss rooms
and that involves adding a grouping system and a little bit of fun and challenge with the new hard mode encounters.
Following the success of the Kalphite king we realized people do like the ability to have private groups.
It removes the risk of being crashed by other groups
so what I've done is I've extended that and brought in the god wars fights to that system
and now you can make your own version which is private to you and your friends.
So what this does is it allows you to get to the doors and if there's a group in there
you can go right lets make our own party and go straight in anyway.
It does increase the amount of people that can go into bosses concurrently
which obviously means a lot more weapons and armour coming into the game
to balance this when you make your own personal version of the grouping system boss fights
we do ask for around two hundred thousand gold an hour and you can top it up whilst you're in there.
Anyone can top it up so if I make a party and someone comes with me they can top it up when we're in there,
we can stay as long as we want you just have to pay that little fee.
There's always the option when you get to the doors you don't have to make a personal version
you can go straight into the original one for free as normal.
Grouping system is one of the 2 things we've added with this update
the other one is the addition of what we're calling hard mode.
Hard mode was the brain child of Mod Dean
he was really excited by the recent World Wakes quest
so anyone who's played the world wakes will have fought 3 of the original 4 god wars bosses.
So what we've done is we've brought those mechanics into the group environment,
they're much harder much more challenging and hopefully much more fun.
The fourth one Commander Zilyana was missing from the quest in a way you never got to fight her head on
but we have included a hard mode for her which is something I made up and hopefully everyone will enjoy.
There's not any new armour or weapons this time round however we have increased the general value of the drop table
so you should receive more income for your outcome.
For each boss in the god wars hard mode encounters we've added a unique stone
it's a quite common drop and every time you have the stone in your inventory
when a hard mode boss dies it'll store like a charge
so if you kill Commander Zilyana with a Saradomin stone in your inventory it'll add one to it so to speak.
What that does is it stores the kill count so you can take that outside of the god wars dungeon and bring it back in as well
and it removes the need to do that kill count so if I'm with a friend and he's already got the kill count
I can literally get my stone out if I've killed 40 bosses before and run straight through the door
and it will take it from the stone instead rather than me having to grind the kills.
So the grouping system and the hard mode should make it easier for the players to group up together
and take on these new challenges and I wish them all the best of luck.
The audio team are pulling out all the stops to make RuneScape's soundtrack a goose bump inducing *** of noise.
Audio Lead Mod Lord will be here to tell us more with a little help from Bafta Winning composer, James Hannigan.