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Ambi-On is the tale of controlling a parasite eradicating device used to purge the gas shafts
of this planet mining operation. Accomplishing this task plays like a mix of Breakout and
Pong, as you paddle an orb back and forth, collecting credits, and triggering explosions
until the orb explodes itself and you end up failing your mission, only to take those
credits, upgrade your device and try again. Not the most efficient way I could think of
to clear out parasites, but there you go.
The paddles on either side of the screen move in tandem and are controlled by the slider
on the side (whichever side you wish you place it on in the options). The sliding works well
enough, and you can definitely zoom your finger up quick to catch a rebound that rockets out
of a holding pattern (which happens quite a lot in this game). There is a danger later
on when you need to tap the power-up buttons in the middle of the screen, that your return
to the slider will not encounter optimal placement, which might lead to a falter in catching a
rebound, and then a game over.
The Machine Shop holds plenty of single use items, upgrades to your paddles, and the unlocks
for the other two levels in the game. Prices are set rather high, leading either to a lot
of grinding or making use of in-app purchase for additional credits. Seeing that the basic
game is just a high score grab, the prices definitely hurt what is a decent and fun core
experience.
The art style is sufficient to impart the information needed for gameplay, and the music
is alright if you enjoy electronica (although I think everyone can agree that robot voice
gets annoying fast). The main issue here aside from the high shop prices is that the main
faults of the original Breakout are still evident. You're too much at the mercy of luck
as the orb changes velocity and careens back and forth through the obstacles between the
paddles. This is of course part and parcel of the game, but this criticism has held since
those early brick breaking days. Ambi-On is kind of a gaming stew that has taken the ingredients
of two early classics, let them simmer, and sprinkled a few extras on top. Whether or
not this becomes a meal depends on each individual player's taste. Now let's never speak of this
metaphor again.