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Hello people of Youtube
So, MMOs.
There seems to be two types of MMO at the moment
There's the type that everyone seems to be interested in. the type that the
media seems to be talking about and the type that all the companies seem to
be wanting to make at the moment. Those are the theme park
style MMOS. The ones that have looked at World of Warcraft and gone Hmm
That's very successful
let's make that
the problem is
world of warcraft has already been made
and therefore if people wanna play world of warcraft
then world of warcraft
is what they'll play
people aren't all that interested in playing world of warcraft with a slight
sci-fi slant or playing world of warcraft
in the star wars universe etcetera
So that's why lots of the competing games the games that have tried to go up
against world of warcraft like uh... the old republic or, erm.. final fantasy
online that most recent one
they haven't really done
fantastically brilliantly
in fact uh... with some of them they actual number of people playing them has
been
significantly lower than than
I think was anticipated
I think the reason for that
is fairly straightforward
it's because the problem with a theme park is, well
you've got to like the content you've got to like the rides otherwise you're not
going to go on playing it and
WoW seems to have hit on a formula that kept addicts people gets people
interested
but i don't think there's really all that much room in the market for more of that
simply put
most MMOs
tend to be
let's go do this mission
and let's go there to this mission well and the maybe a little bit of of actual
real multiplayer content like raids and so on
but the majority is going and the doing something on your own a lot of the time
it's a theme park, you're queueing up for rides and then taking part in the rides
and while there may be
thousands of other people in the same theme park as you
you're really only doing the rides on your own
most of the time anyway
in general i kind of tend to think of these as single-player games that you
play on your own
if you look at a game like the old republic
and if you take away the online
side of things and make it just a single player game
you wind up with a game that's just very similar to what you're playing anyway
yeah there's less people running around, you can't like
join groups and so on but
otherwise the game itself is largely the same
now that really isn't what I look for in an online game
what I look for in an online game is something that i would find, well
like a sandbox, the other side of the MMO coin, Sandbox MMOs
the one's where
you can live out a full new life. This is how mmos actually
started
MMOs began in this way a real world that you could have a real impact on
and there's not much in the way of mission structure necessarily not much
in the way of
it's what
people who traditionally into erm, the
theme park mmos people possibly would think well there's not that much to do but
what you do is you interact with the world and you interact with one
another
uh... games like
eve online and um... wyrm online
ultima
uh... games like that now these ones have been traditionally thought of as more hardcore and
more niche
but uh...
they just have to look at the success of eve online and the sheer amount of
time it's been up and running for and the fact that it's just been growing
every year and i think that really that the place where there is a room in the
mmo market is for
games that give you more meaningful interaction with one another more
meaningful interaction with the world
more... basically a better sandbox rather than
just
fancier rides in a theme park