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[MUSIC PLAYING]
MALE SPEAKER 1: With "Skyfall" being such a high-profile film
and a franchise, and the whole 50th anniversary thing, the
idea that we had to come up with had to be completely
slick and on brand.
MALE SPEAKER 2: Well, one day, me and my credit card number
were talking about a motorbike scene that everyone was really
excited about.
What can we do to actually engage our audience using this
motorbike scene?
Because it would be really cool to actually draw out a
motorbike online.
MALE SPEAKER 3: The main complication that really kind
of pushed the boundary out, was the dual screen
technology, the fact that you could actually use the mobile
phone as the controller and, obviously, the fact that it's
actually being played inside a YouTube masthead.
Trying to get that underneath the file size--
and we made the game actually playable--
yeah, it was a challenge but, I mean, it was one that we
managed to overcome.
MALE SPEAKER 1: Get the technology working first
before you start.
Find the creative-looking feel.
Partner up extremely quickly with
double-clicking, as usual.
MALE SPEAKER 2: Basically, don't give up.
If you think it's gonna work in your mind,
just push for it.
MALE SPEAKER 1: And make sure everybody knows what you're
trying to achieve and what the output is, and what the
performance deadline is.
FEMALE SPEAKER: You have deadlines.
MALE SPEAKER 1: And when your deadline is.
[LAUGHTER]
[MUSIC PLAYING]