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The Void of Craziness was succesfully opened.
Madness. Sweet, sweet madness.
It is present everywhere. In each place, there is madness to be found. And videogames are no exception.
But today we are going to focus on the most absurd, the most delirious, the most non-sensical moments videogames have to offer.
But as strange as this may seem for such a list, we'll start by setting some rules.
First, one moment per franchise. That means if I pick a scene from Twilight Princess, I can't pick one from Wind Waker or Skyward Sword.
Also, I won't focus on games that are too old or bad, or else this list would only be made of crappy NES games.
Finally, the games on this list are only games I either played or know enough about to discuss.
If a particular scene doesn't appear here, it's either because I didn't know about it, or didn't think it was as crazy as the ten following.
To conclude, I'll clarify which kind of absurd I'm searching for.
Take Mario. A plumber that gets bigger by eating mushrooms and fights fire-shooting turtles, couldn't be stranger.
However, this world has its own logic. It doesn't make sense by our logic, but it does by its own.
The moments shown here are the ones that, even by the logic of the game, don't make any kind of sense.
MY EXPLAIPLAIPLAINATIONS ARE SO CLEAR.
Let's not wait any longer ! Yugnat is online and nobody cares !
Put on your green plant costumes, grab your blueberry and raspberry flavoured *** and prepare to jump :
Here's the Top Ten @!#?@! in Videogames.
The No More Heroes series is full of assassins that are quite... deranged.
A sect guru, a psychopath ghost, a lolita addicted to killing, a singing reaper, and holy intergalactic hell what is this.
But the peak of strangeness is reached during Henry's nightmare, during which you meet Mimmy.
Mimmy is little girl who, like every other little girl,
has an exoskeleton with rocket fists, reads people's thoughts and teleports herself in bright flashes.
During the whole scene, the scenery changes, from a flower field, to a house in the rain,
to a place that reminds me of the door to hell from Hell Girl.
This is vengeance.
So I am to ferry you to Hell.
And if that wasn't enough to drive you to incomprehension, the dialogue that takes place is even more cryptic.
I was hoping you'd wander around some more. Explore.
Me ?
Yes you. You did not want to go back. So you reached out to my consciousness instead.
Now we are one. Let's play !
Seriously, this scene is as cryptic as you can get.
I'm sure there's some symbolism hidden in there... But still.
I have my own theories about what Mimmy really is, but they're merely speculations that I will spare you for now.
Oh, and how does it all end ? Mimmy explodes and disintigrates.
I'll let Henry summarize all this.
That doesn't make any sense.
The WarioWare games are known to have become masters when it comes to absurdity.
After all, the core concept of series is to play one minigame after the other, each more stupid than the last.
My first WarioWare game was Mega Party Game$! on Gamecube. And upon starting it, I was greeted with...
Or even...
Or...
There's about a dozen intros for this game and each one is weirder than the last.
Even the title screen goes nuts, going through all kinds of sneezes, yawns and shakings.
But I guess that's what you'd expect from a game where one of the main minigames consists of picking your nose.
In the end, wouldn't videogames be better if all of them were about picking your nose ?
Isn't there a huge potential to this with motion gaming ?
Shouldn't we get to the next @!#?@! already ?
Yes.
The first Sam & Max videogame tells the story of a celebrity
who tries to hypnotize the entire world in order to be loved by...
Well, the entire world.
At one point, you will be hypnotized yourself, which will bring you to a very particular scene... Sam's dream.
And as with every dream sequence, I'm sure this will be extremely constructive and rational.
It is filled with several iterations of Brady Culture trying to convice you to idolize him.
The only way to wake up is to manage to make them all disappear.
One is displayed on the TV screen, another one replaces the ceiling light bulb,
another one is entirely made of... cheese... and the last one... oh bloody hell...
If that hybrid already scares you, just be aware that Max eats his head later. Adorable.
To get rid of all these Brady Culture, you'll have to carry out a series of more or less logical actions,
like blowing up a rat so that he grows bigger and eats the cheese !
Isn't it obvious ?
Not only that, but there are some more surrealistic elements in this scene,
like a sign that turn the room around, a giant fish swimming in the spirals outside,
and other weird things for which I didn't find any footage.
I wonder what Sybil, the game's psychotherapist, would have to say about this dream.
I told my dreams to a psychotherapist once, his diagnosis was "Step back, demon !".
Anyway.
L'Ardecho ! L'Ardecho !
Merveillous païs
S'as pas vis l'Ardecho
N'as jamaï rein vis.
Katamari Damacy : A game where the King of All Cosmos sends his son to Earth
to roll objects in order to replace the stars.
I can't see how this game could be weird in the slightest.
However, since I didn't play this game, I can't talk about it here.
I can still comment on the intro though.
If what you're seeing on the screen right now makes you feel like you just smoked acid,
let me remind you that you can't smoke acid, and that if you find a way to, I advise you not to.
However, I can see mushrooms everywhere on the screen, which could be...
well, not a RATIONAL explaination, but an explaination.
Is that weed in the sky ?
Still, this has to be one of the happiest game intros I've ever seen.
The grass is green, the sun shines bright, it's raining rainbows, ducks are singing and pandas are happy.
Oh hey, a penguin !
I hesitated to put a moment from Kid Icarus Uprising in this list because as I'm writing this... I still haven't played it.
However, I watched a full Let's Play of it. Twice.
And for a Top Ten where I talk about strange moments in videogames, I figured that would be enough.
While I'm at it, I'll put two of them. Bam.
The first moment from Kid Icarus Uprising, or, to make it shorter, KIU, is the Labyrinth of Deceit.
Located inside a space pocket, home of Pandora, Goddess of Calamity,
the Labyrinth of Deceit will have you go through psychedelic sceneries,
followed by -hey, no one told me I was gonna play Starfox !
Incoming enemy from the rear ! Drop altitude !
You'll be greeted with trompe-l'œil walls, and illusions that make you think you're outside, or even in...
SPAAAAAAAAAAAACE !
The ground section isn't outdone, combining gravity changes, invisible floors, moving walls,
all in bright garish tones and commented by your host Pandora.
What's an exotank doing here anyway ?
I wanted to get my driver's license.
So I whipped up a little parking lot to practice in.
But then it hit me. How am I supposed to steer without hands?
How'd you build a parking lot without hands ?
Hard work and determination.
Alright, this dialogue made as much sense as... I don't know, Asterix and Obelix meeting the Queen of England ?
Even though English monarchs only appeared a millennium later ?
Oh gosh darnit.
The second moment from KIU on this list is the Chaos Vortex. And it is worthy of that name.
As your chasing down the Chaos Kin in the middle of debris floating in the air in an anarchic pattern,
the Chaos Vortex messes with your poor little head by doing anything and everything.
Eyes fill up the screen before sometimes swallowing you, phantom hands come out of nowhere,
the setting disappears and transforms, your colors disappear,
enemies place themselves in front of the camera, arabic symbols appear, doppelgangers of you and the sorcerer come in,
up is down, down is up, God is a sausage !
The part on the ground is not as chaotic, but it contains one of the biggest 4th wall breakings I've ever seen.
You know, Komaytos look an awful lot like little Metroids.
No ! Shhhh ! Stop right there !
What's the matter? All I said was that Komaytos looked like little Metr—
Hmm hmm HMMMM hmm ! I can't hear you !
Hey, what's your problem ?
This game universe and that game universe have NOTHING to do with each other !
So don't go around spreading rumours !
Even though KIU breaks the 4th wall every ten minutes, this one dialogue goes beyond the limit.
It doesn't make more sense than... I don't know, if the Smurfs...
OH GOSH DARNIT.
Boooooo.
Seeing how long the previous part was, this one will be extremely short.
The Sinjoh Ruins from Pokémon HeartGold & SoulSilver are a huge @!#?@!. Done !
Nah, just kidding.
In Pokémon HeartGold & SoulSilver, by bringing Arceus to the Ruins of Alph, you'll be warped to the Sinjoh Ruins.
You'll then meet Cynthia, and you'll be able to use Arceus' powers to create a legendary Pokémon egg.
And that's when... this happens.
What just happened ?
The scene itself is incredibly bizarre, but the worst part is that it's a Pokémon game.
If you were told that a Pokémon game had a cutscene with pictures of landscapes, cellular tissues, and even...
SPAAA- Nobody's going to space, mate !
Generally speaking, if something's weird by Pokémon standards, then it's really, REALLY weird.
NORTHERLY.
Note : Since the following game doesn't have a proper soundtrack per se, we're offering you a song from "Le Donjon de Naheulbeuk" instead.
From now on, the @!#?@! on the list are entire games.
So hang on, because this is where it gets really bizarre. And that's saying something.
And number (11/8)*2+(5/4) of this list is Dragon's Lair II.
In this game, the hero, Dirk, must save Princess Daphne from the evil sorcerer Mordroc. I know, very original.
In order to achieve this, you'll be travelling through different time periods.
And from that moment on, the whole game goes chestnuts.
The craziest levels include the one were Dirk tries to escape his mother-in-law deadly anger,
the one in Wonderland, though I don't remember seeing any of this in any history book,
the Creation, with an obese and hungry version of Eve,
the one in Beethoven's living room, where Dirk is litterally blown away by a creative gust,
and the one where Daphne turns into Ganon.
This all seems pretty random and illogical, but trust me, it is much worse than that.
Not to mention, the game goes so fast it's hard to follow everything that's going on on the screen,
which frequently leads to this kind of situation :
Up... Right... Right... Left... Right...
Wait, wasn't I in Wonderland a minute ago ?
Dragon's Lair II : The most inaccurate history lesson in all of history.
History history history.
History.
Grapefruit.
When talking about games that look like they were made by people on drugs,
one that's often brought up is Earthworm Jim.
However, it is not on the list.
Indeed, people tend to forget that this game had a sequel, and that it was even better.
Let me introduce you to... Earthworm Jim 2.
This sequel contains the same level of absurdity as the first game, and even more.
It is notable for being the only game where you'll ever say "Holy osso bucco, this cow's a bomb !".
Yes, ladies and gentlemen, boys and girls, welcome to Earthworm Jim 2 !
Come say hello to Bob the Goldfish, now called Bob the Killer Goldfish,
along with Evil the Cat, chilling out in the Circus of the Scars !
Admire Snott, the bogey that can be used as a parachute or a grappling hook !
Come try our Cans o'Worms, our 3 Finger Guns, our Bubble Guns, our Bubble Gums !
Visit the paperwork planet, filled with forms, or even Level Ate and its killer salt cellar !
Be amazed as our friend Jim catches the puppies of Pete, the famous bipolar dog, before they crash on the ground,
and takes place on this stairlift without even fearing the angry grannies falling from the sky !
As you can see, this game's atmosphere is quite... special.
But my favourite level is without a doubt the one named "Jim's now a blind cave salamander !",
in which Jim's now a blind cave salamander !
And like any salamander worthy of the name, it flies !
It goes without saying that most salamanders are not worthy of the name.
The walls are covered in intestinal villi, and you'll therefore have to avoid getting stuck in them,
which is not so easy seeing how many bumpers there are on screen.
Aside from the setting that sometimes makes you question yourself and sometimes makes you want to throw up,
the music used here just puzzles me.
Beethoven's Moonlight Sonata.
Sure, why not.
And to conclude it all, a quiz !
Come on, don't act like you didn't see it coming.
You can win several bonuses by answering simple general knowledge questions,
like the year of the Battle of Hamstrings, the real name of Princess What's-Her-Name,
or even the color of Jim's red gun : is it blue, yellow or green ?
Or even D : the D answer.
Oh, and of course, the last part of this level is a rhythm game.
Of course.
I hope this level gave you an idea of the amount of randomery -that word doesn't exist- of this game,
because yes, the whole game is like this.
And just like the first game, Earthworm Jim 2 is completely obsessed with cows.
Seriously, not only did they replace the old "Groovy" by this animation that personally freaks me out,
but there's an entire level where you have to save cows from aliens.
As for the ending...
What ?
WHAT ?
WHAAAT ?
Why is this game so fascinated by bovines ?
Was it inspired by some sort of bovine sect ? Or even created by it ?
Are cows... the Devil ?
You're traveling through another dimension, a dimension not only of sight and sound but of mind.
A journey into a wondrous land whose boundaries are that of imagination.
That's the signpost up ahead— your next stop, LSD Dream Emulator !
This game.
This game is not only a game, it's an experience.
Honestly, I recommend you to play it just to live that experience.
And according to some testimonies I found, it is indeed a realistic recreation of what LSD hallucinations look like.
You don't really know what's going on.
You never know what to expect.
You've already been in here, but it wasn't the same.
Sounds, colors, shapes... Everything becomes abstract and unpredictable.
You start to become paranoid... But also fascinated.
Your emotions are multiplied by ten.
Sometimes the dream is very short, sometimes it is long.
Sometimes you're going from scenery to scenery, sometimes you just see some Japanese text or a short cutscene.
Sometimes you want to explore this world, sometimes you jump in a hole to put an end to the dream.
Go towards this wall and it keeps getting further.
You've already been in this house, but the walls are now covered in strange texts and symbols.
Be cautious when turning back, for a gargoyle may try to suprise you.
Do you hear these sounds in the distance, are you afraid you may be chased ?
The ground is squeaking, who are these characters ?
What's at the end of this road, do you really want to know ?
A monster is coming out of this hole, this may be your salvation.
While playing, the same thing will keep happening.
You'll want to stop, escape, never play this game again.
But you'll keep playing... More... And more...
Seeing how incredibly depressing what you just saw was,
we're offering you this short musical break to make you feel better !
Please sing along, everyone !
Thanks for your cooperation, let's happily proceed !
Because this list is not nearly long enough yet, let's put in some honorable mentions that didn't make it in.
Attack of the Mutant Penguins on Atari Jaguar :
My Jaguar emulator was too slow for me to properly test it, but from what I played, it's pretty okay.
The story of the Triforce, from Twilight Princess :
It was close, but in the end it's not on the list, because I can sort of see what's symbolised here.
WarioWare's minigames :
Beaten by the number 1+1+1+1+1+1+1+3-1 entry.
Disgaea 3's intro :
Crazy, even for a Disgaea game, which is saying something, but not enough to be here.
This... secret screen from Sonic CD :
More disturbing than anything.
Time Warp Tickers from Action 52 :
Removed because of the rule about bad games.
Giygas, from Earthbound :
This scene is completely justified by symbolism.
Magicant, also from Earthbound :
I haven't played Earthbound, aside from the battle against Giygas, and don't know much about it, so I can't talk about it.
Kiki Trick's trailer :
It's not really a game, so it doesn't count.
Super Dimentio, from Super Paper Mario :
I haven't played the game, and I doubt it would've eneded in the Top 10 anyway.
And now, what you've all been waiting for.
A commercial break.
Ha, ha, ha... No.
At first, the moments on this list were only mere moments from certain games.
Then we came to talk about whole games.
But now, we're about to go even further.
Number |i²| on this list... is an entire series of games.
Without further ado, I present to you...
Parodius.
Where do I even begin ?
Quite frankly, if the images you're seeing right now don't give you a clear insight of what I'm talking about,
I advise you to make an appointment with the nearest psychiatrist.
Or, if it's too expensive, with the nearest veg merchant.
Was the creator of the series possessed by the Mask ?
Smoking !
Either way, the result is here. And trust me, the Parodius games are among the weirdest,
but also among the funniest games I've ever played.
Some of these scenes will be forever ingrained in my memory.
The first boss I fought, a giant panda in a tutu mind-controlled by a beaked parasite,
dancing and singing along the Carmen theme, and going by the beautiful name of Anna Baburowa.
This moment when you're warned about the falling rocks,
about the falling crossing animals, and finally about the falling warnings.
That other boss named Capsule Monster Cappuccino,
that shoots power-ups at you instead of trying to harm you.
One of the final bosses, a giant girl who crushes the villain, meaning you don't have to fight her.
The day I learned, poor non-Japanese speaking person that I am,
that Koitsu, the blue stick figure riding on his paper plane, was in fact homosexual.
The many times I overused the green bell that turns you invincible by making you grow.
And Stage X. Oh boy, Stage X.
Dude, what's he talking about ?
I have no idea !
These games are also obsessed with penguins, octopuses and giantesses,
so there you go, I just gave you three good reasons to play Parodius !
Oh, and also with moaïs, but who cares.
Almost all the musics in the series are based on classical music pieces,
and I'm starting to wonder if there's some connection between classical music and @!#?@!,
since there already were some in Dragon's Lair II and Earthworm Jim 2.
Probably a composers' conspiracy... But I digress...
Not only is it a parody of Gradius, borrowing its characters, remixing its musics and spoofing its bosses,
but Parodius also references other Konami games,
by using characters from Antarctic Adventures and Twinbee,
by having a stage based on Tokimeki Memorial,
or even by *** trapping the Konami Code,
and those are only a few out of many examples.
So, as you can see, the Parodius series is, in its entirety, the ultimate @!#?@!.
And since I have no imagination whatsoever, I can only think of 5 words to conclude this video :
Giant Zombie Laser-Shooting Squirrel.
Produced by Yugnat
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Produced by Yugnat
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Produced by Yugnat
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Produced by Yugnat
With the kind participation of Maitre FloB and Itionobo
Media used
It was long. It was laborious. Looking back on it, the result is far from perfect. But boy did I have fun making this video. In the end, I'm proud of it.
Again, thanks a million to FloB and Itionobo for their involvement. Even if they took their time, damn it. But who am I to judge them, when I'm releasing my video 5 months late.
This was the last role of my old mike... Rest in peace.
I didn't think this video would take such proportions... You'd better enjoy it before the copyright police comes in.
Who would win a death battle between a cucumber and an eggplant ?