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I've said it before and I'll say it again, but if you missed out on owning an Amiga you
missed out on a prime slice of gaming history and some incredible titles. One such game
that crossed the computer's path was Logical by Rainbow Arts (of Turrican fame) and while
it suffered for its association with other abstract puzzle titles of the time it has
seen a revival in the form of Woozzle by Mugeaters.
The core gameplay is fairly simple as you only have to fill up a series of rotating
platforms with gems of the same color. The initial challenge of multitasking each spinning
platform to efficiently distribute gems is quickly ramped up by complex pathways that
either act as a switch-gates, change the color of your gem or even prevent gems of certain
colors from proceeding. Each new element is introduced with a series of levels to ease
you in, but it's not long before extremely elaborate constructs pop up to test your skill.
Players are scored based on the time taken to complete each level, however simply fathoming
the complex sequence of movements required to get each gem to the right location can
be challenging enough without adding an element of speed as well. Thankfully there's no visible
timer to add unnecessary pressure and each of the game's 60 levels can eventually be
conquered with patience and skill.
While Woozle can suffer from repetition in lengthy sessions, the game does a great job
of reviving and updating a 20 year old title in a way that's compelling for modern audiences.
A great pickup for fans of logic puzzle titles.