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Maybe I'm a jaded old-soul, but there are few moments where I catch myself actually
smiling, let alone laughing out loud at blatantly silly things. Yet, loading up Foodies by Nano
Titans and being introduced to the game's main character did just this, coloring the
game with a tinge of glee and amusement.
Foodies takes advantage of the platform it's on by providing controls and a style of gameplay
that's unique to a touch-screen, adding a novelty factor that is delightful all by itself.
Your character must consume as much food as possible within the space of a week lest his
proposal of love go unrequited (she likes chubby guys) and you can help him by bouncing
him around the screen on a virtual trampoline stretched between your fingers. It may not
sound like there's much to go on with such a basic concept, but Nano Titans reinforces
the gameplay with physics objects that respond to being hit by your character, while mixing
up the basic mode with additional pressures like needing to finish under a limited timer
or only having a handful of bounces available.
The variety of levels made using this combination of physics objects and restrictions is quite
amazing and while the earlier levels don't post much of a challenge, later levels will
have you scrambling to frantically push wheels, break walls and avoid ghosts, junk-food and
blades before running out of time. The transition in difficulty is quite smooth and as long
as you're not desperate to get '3 stars' (or its equivalent in 'candles') per level you'll
burn through the 80 currently available levels in no time flat.
While bouncing a squishy blob across the screen so he can eat food may not sound like a lot
of fun, the bright and colorful artwork; the fun storyline; and the sheer variety in content
manages to keep the game fresh until the end. With any luck more content will be on its
way soon, but if you're after something fun, unique and easy to play, look no further than
Foodies.