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Glumpers is a 3D animated TV series with a high quality animation,
it's a comedy, without dialogues, and..
is about 6 characters that are as us humans, but in their world,
that are the Glumpers!
Each one of these characters have stereotyped personalities.
They live together
and every little thing, every daily act like going to the supermarket,
can easily become a global catastrophe!
It requires an accurate acting of the characters,
and a great care of the animation quality too,
as by not having dialogues, the characters need to be very expressive.
What we do in Motion Pictures is looking around the globe for ideas
or create them by ourselves. This case, though, is curious,
because Jacob Carmona, director of 3D,
saw on the internet,
a series of short films about these characters,
and we loved it, we really liked them!
It was very good, with a great quality.
We contacted the people who made it. They are a very small studio that makes animation services but they are not producers.
And we proposed them to make a TV series.
Because they are a small company they preferred not to participate into the business of producing the TV series
and in the end what we did is a purchase of rights.
and we developed the series.
Because let's say that the characters were created,
But we still had to put the world together and turn it into something solid,
to make 104 episodes, or more!
In order to make credible designs and that the whole Glumpers world is sustained within a style,
what we do is creative meetings, where we briefly make comments before moving into the 3D stage,
As it’s a far more difficult stage.
And so, with ideas from us all, we made it to create a great world for Glumpers!
Basically the feature of these characters is that they are very soft,
and have a kind of a gelatinous vibration movement.
This is what gives them a little grace,
because they aren't really very complex characters,
as they have no fingers for example. But the grace of the characters is this, which gives them personality.
and helps making the animation process faster
It's all very round, with many colors,
It also has many textures, that helps to improve the 3D looks.
These characters are very cartoons, they work really well,
And the appearance not only attracts the youngest one, which is great!
And regarding the characters, when you feel you want to grab and squeez them with your hands,
it means they work really well and Glumpers have that!
As Glumpers have really short stories, scripts are relatively simple to make.
We used many scriptwriters to work in them
because we needed the more fresh ideas the better
And once we had the script finished, we start making the storyboard.
Which we make in digitalyl. We use a software,
to paint the storyboard, which definitively helps us save paper!
We paint on that software and, in fact is the same software
that allows us to allocate time in each one of the shots,
and do what is called the "MovieBoard" or animatic,
which is the story already drawn across time.
Once we finished designs, we begin what is the 3D transformation.
that is to model, do the details... It is a type of work that is similar to a sculptor.
It's like making sculptures, but in this case, into digital.
In fact it is needed a lot of talent,
in order to provide the proper shapes.
Here we have an object nearly finished,
Where we can see how we can make changes on the volume,
we can change the forms and we can start to build it.
We usually get the job done by the modeler, who has previously built the models.
Like this scenario, with those trees, which seems very simple,
We get all this colored in grey, and our job is on the one hand painting the textures,
with the color palette suggested by the art and design team,
and always adapting it to the tonality of the rest of the series so that everything keeps a coherence.
After that, we need to provide each material with their own characteristics,
as not only by painting a wood texture, for instance, it will necessarily have the characteristics of wood,
as if there is a certain roughness, or a reflection, it'll react in a particular way against the light...