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Hello from Forme, your digital design library. In this video, digital modeller Liam Shaw
demonstrates how to use one of our shell scans to create a distinctive stationary holder,
giving you a truly unique way to keep your desk tidy.
All right, so the first video is going to involve a Nautilus Shell. Itís really quite
a simple edit, so I access my tools here, which is I put it into my Z Brush installation
folder, so that I can use the Light Box, which should be here when you open it up. Mine happens
to be in Tool here, under this folder, and then it should open up here, the Nautilus
Shell, and the one thing that concerned me when I first opened this was the orientation
is a bit off when Iím using the Snap in Tools, and since I got my grid as on the floor, just
to make sure, which area is snapping to wear and Iím also thinking about I want to center
this, so Iím going to put it, so in the middle of this grid here and Iím just going to play
around the orientation real quick. It doesnít have to be perfect just because this is something
that we are going to print out, so it just has to be roughly to a degree. I mean itís
not like some Airplane part that it has it has to fit in something, so securely, so I
wanted it to be a bit more, centered and stuff, seeing as we are going to print this out and
I was just thinking about what the printers use, the 3-D space grid, like it has to be
in the center and stuff like that, so Iím just making sure and now that looks pretty
good. .
Now the idea I had for this shell was its going to be some pencil holder, and I was
just thinking about this area here could be like some tray. Itís cool looking, so thatís
the idea. The idea I have is that thereís going to be holes coming around its spine
here and then letís sort this area out in the middle to make it a bit more; from the
skin there and Iíd imagine that the shell is hollow all the way through, so the skin
is just added in this whole area here. Thereís a couple of pinching problems as well. This
area here is a bit of a problem, but letís just see how we can fix that little bit, so
the first thing we want to do is get rid of this floating geometry in the middle here,
so Iím selecting my selection brushes, and going to select brush and just isolate this
area down here and then when I isolate this area, the floating geometry here, and letís
just make sure that I have no pieces or geometry around there. That seems to be okay, so all
I do now is invert my selection by holding Control-Shift, and just click on the black
canvas, and itís still there, all right I need to drag, actually my mistake.
And thatís pretty much hidden right now, to actually delete here means going through
this Modify Topology thing here, and just press that to be hidden, and thatís now gone,
and before we dyna-mesh this I just want to thicken out these edges a little bit and to
do that Iím just going to use a brush, so Iím going to press, Iím actually going get
my clay buildup here. I use the hot key, press BCB, and brush clay buildup, and what weíre
going to have to do is, so I donít, if I sculptor it now, just with the default sense,
youíre going to know itís know that Iím pulling out the wall of the geometry behind
it as well. What we can do to going into the brush sigh here RR masking click on Backspace,
and what itís going to do is when we scoop this side itís going to actually mask out
this area, or likely, so now that we brush here you can see the other area that is unaffected.
Now the reason why Iím thickening out this wall is because when you print it out itís
just literally itís going to have this, they way that itís gets printed out is I think
itís some laser cutter.
So, when it actually cuts this thin itís probably just going to go all the way through,
so you just need to thicken out this real rough and then weíre going to smooth it out
after weíve done, but we also need to Dyna-mesh as well to get a bit more solid geometry in
there, but for now Iím just making sure the actual walls are thick enough to facilitate
our needs. Try doing this, got to be careful about what youíre doing; theyíre tons and
tons of way of making stuff polished later on, but for now we just need to thicken out
this area a little bit. Iím be trying to be fast because I want this video to be about
20 minutes long, so obviously if you want to print this out for somebody or for yourself
you may want to take a little bit more care in what youíre doing. Just trying to get
a bit more surface to work with as well, from the, itís weíve been bit more careful, on
these edges, near the, near where it bends out. Iím not sure how Dyna-mesh is going
to handle this, because it is really, fairly thin. Weíll see, because the idea I had was
I going to Dyna-mesh this and then I was going to project, which you will see how thatís
going to work or in a second when we actually do it.
But, Iím still adding a bit more thickness on there, smear that out a little bit and
make it a bit more; nicer to work what we will project. Thereís a couple of areas in
there that Iíd probably might, but I think when we Dyna-mesh thatís going to smooth
it out anyway, so nothing to worry about there. Okay, that looks okay, might be the fair edge,
probably have to go around this edge a few times here too. We have to make sure thatís
going to project properly. See even a simple edits like this probably itís going to take
a little bit of work itís just the problems of 3-D I guess, but once youíre used to the
software I guess these edits arenít particularly difficult. Once you understand the other limitations
and the needs, so yeah Iím going to try it in a minute and let me make sure this is a
bit more equal. Looks pretty nice and fat, looks like a mess though at this minute, but
good enough, maybe you like it, maybe you want it to look like this inside you know.
I donít really mind itís like this, but for the sake of this video Iím going to have
to smooth it out anyway, all right, so let's just try what we got here, Iím actually going
to duplicate this whilst its there just, so I have a; can revert back to this when I need
too.
And the first thing we want to do is go to our Geometry thing here, Geometry Menu, go
into Dyna-mesh, and this little thing, this little menu is here, I want to hit project.
What a project we're going to do is we're trying and retain all this surface detail
as best as it can, and I'm going to try on a default resolution, so I hit Dyna-mesh and
see what we get. It's probably not enough to work with, so Iím going to go for about
300, see whether that gives this. That is okay looking, and yeah that's not bad. It's
good enough. Okay let's stick with this; res for now. Iím mean actually no I was going
to press Ctrl D, to duplicate that, and just to revert to this one here and where this
weirdness is happening here. I'm expecting some odd results because what we're doing
now is we are going to grab this here and on the mesh that we've just made, the mesh
that we've just Dyna-meshed we're going to select from that and then we're going to come
down to Geometry Tab, or actually it's in the, it's in a subtotal part here, and we're
going to go to something here called Project, and what Project does is it takes the mesh
you got selected and it projects any of the meshes that are visible, which are these little
eye icon here means it's visible.
So any subtotals out here you have, itís going to try and basically push through the
details that I have onto the mesh that you have selected, so as it projects itís going
to pick about up here for a second or two and hit Iím going to hit Solo now to isolate
the mesh we have now, and that is starting to look okay. The only problem that I have,
the concerns were this area here, which I think weíre probably going to have to smooth
out a little bit, and letís see what happens if we do, and weíll probably manually detail
that, but the detail on this shell looks okay. I think enough for our 3-D print and letís
bear it in mind that this is probably may will be like oh like ten centimeters big,
so thatís more than enough, and we can start to smooth out this area down here, but I think
probably on the projection that we are going to get a bit more weird looking areas, and
what weíre going to do now is once Iíve smoothed down this area here, which Iím doing
right now is that weíre actually going to start to project from this piece now.
You see if you project from the older shell itís always going to push through this messy
detail that we have going on down here, like this little pinched area down here could be
a bit of a problem for us as the see how bad it actually is, see how deep it goes. Yeah,
it doesnít look too bad. Figure if we, it depends if you actually go, and you wouldnít
know itís just a pinch. Letís actually see what we can do with this. Itís probably just
going to take a couple of seconds to mess around, stretch it out. I donít quite understand
how, well, we may have to leave that in this case. Yeah I guess thatís one of the problems
that you run into when youíre doing this kind of work. I think that once we apply some
sort of moss moving on here itíll probably look a bit more natural, but itís supposed
to be a shell I guess, so it really depends on what youíre trying to make if you ask
me, or what you want to print out. Okay, so now Iím going to grab a, as in Polish Brush,
and pressing BH, selects brush and now I just going to start to go around this inside of
this area here and you notice now this is really soft journeying through, and that soft
smooth feel to it, but if you want to rough this inside out then thatís pretty easily
down as well.
But for me Iím just going to check out some of this polished stuff you know. Just try
to get some of these areas look a bit more finished in the look. Get a look at pinch
now, pinch isnít too bad anymore, now that weíve applied this brush over the top, and
I was probably wondering what weíd do about the holes I mean we havenít done any of that,
so far. Which that Iím just going to do it in a minute Iíll also chop off the bottom
as well, which is a fairly simple thing to do, so this, get some marvelous smoothness
around here. Well, itís interesting; youíre just the bit how it was all blocky before
because of the polygons that were there, so I donít know, maybe you can do whatever you
want to this area, if you design it yourself, and, but now we also want to file out this
area, because we fixed the orientation we know the grid is the flaw will be right here,
so we can grab our clipping brush, which is under the same page press Control Shift, click
up here, you can find something here called Clipping Curve, and what weíre going to do
is literally Control Shift Drag, youíll know itís now aligned to the gradient. Where the
gradient is, itís basically going to chop, or push the polygons to confirm to the line
and we just want to make a flat surface where this thing is going to sit on a desk or whatever
and itís going to be perfectly parallel because we sorted out the orientation just like you
said.
So yeah thatís good, itís now going to sit on a desk or whatever, maybe you could leave
it like if you wanted, just have some funky shell, but the things we can do with this
are pretty limitless, so yeah anyway, so right letís cut some holes in this. To do that
you have Dyna-mesh it again, so Iím just going to hit Dyna-mesh, and project on a 312
so, actually you just undo that. Make sure you delete the history on this thing as well,
and actually Dyna-mesh, and, so we go through and Dyna-mesh is the first, and weíll have
to project the details back on this, but the reason why we have to Dyna-mesh is that we
have to do thing called a bullion, well itís not bullion and then itís just projecting
and Dyna-mesh need the negative so. I\m just going to grab this insert cylinder brush here
and holding it Iím going to drag it to where I would like to place a hole. And because
weíve done it in the old, itís actually going to inverse the polygon thatís on here,
so to see this Iím going to hit Conducive Display Properties here, hit Flip and you
can see what this cylinder looks like, and you should have transpose tool already lined
up to it by default, so Iím just going to drag this out holding Shift, just to control
the depth of this hole and I want it to be, I donít know like, like knee deep.
Yeah thatís pretty good and when I Control Drag youíre going to hit Flip again, and
Control Drag again. You will notice now thatís itsí going to the punch, a nice big hole
in that, which is exactly what we needed and you can probably put pens and stuff in there.
Probably might be want to be able to edit better, steep angle yeah itís just to give
you an idea I guess, and Iím actually going to draw another one, just click in here and
I just roughly aligning it up there like that just to see how whether itís come, so yeah
now we have an exact copy of the same size cylinder here and the same thing, just going
to move it out, and just some minute where I want it to be, something like that and then
I flip it back into the other hole. And I should probably align it up a little bit better.
Itís just some playing around, a lot better with what weíve got here, and that should
be cool, and itís just you go through and you complete the entire thing, but Iím just
going to leave it at that to save some time and the what we have to do now is Re-project
on this from our other model, and Iím actually going to mask out or actually let me just
try would Go.
Iím probably going to get some odd results, if I pick and change and straighten it out,
and itís fully projected, all right thatís just because that was hidden. Letí*** Project
on this and weíll see what happens to those holes. They have turned out weird because
itís trying to push the edges around a little bit, let it smooth that out a little bit,
so seeing my work in 3-D since Iím thereís a lot of odd little errors, well not errors,
but problems that youíve come across, but most of it are easily fixed I guess. Itís
a bit of pinching going on there as well, so we have a smoothing operation, but you
probably wonít have to worry about that often, so yeah, thereís; your holes. Youíll probably
use H Polish if you want to I donít know make a bit more of a noticeable edge on here
or if you wanted to disguise them all into the surface coming to slash fluorescent thing
the stats and add in some cracks and tears and what not into the shell. It depends really
on what look you want to go for, you want to go for something clean and stuff, then
thatís cool, but personally I try and blend it in the, to the actual shell and while youíre
here you can sharpen up some of these details and stuff like this crease going up through
here, stuff like that.
So, that itís like Photoshop is like this, this enhancing some of the details of this
shell, but it does look a bit smooth and stuff, so, but you can spend literally as much time
as you want; on this thing. Iíve actually probably coming to here maybe with this Alpha
Six on the clay build up brush here and I donít know, just maybe smelt some of these
areas in here a little bit you know, blend it around, so this doesnít have those big
lines in them. It would take I donít know a couple of minute to do the entire thing,
get it looking as nice as possible. I think this is a soft brush. I think Iíve never
used it before, Concrete, weíll try a Soft Clay, see what that does. Yeah thatís quite
a cool effect. Yeah like I said before well itís entirely what you want to go for I guess,
everybody has different tastes. I quite like all these lines and stuff and I would be quite
curious to see how the 3-D printer handles that, but yeah thatís like an idea for some
stationary comedy, not comedy, but whatís the word Iím looking for? Novelty, Iím looking
for some sort of novelty stationary holder made from a shell model, which if actually
made this from scratch would be probably quite difficult to; weíd made this in like what
20, 25 minutes, so yeah just some ideas of what you can do with these models and I hope
that you enjoyed this little video. Cheers.