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Hey guys, wccc here again, today demonstrating the revolver, similar to the last carbine
video I made. Probably being uploaded to youtube due to mic/file size and generally about something
I finished meshing. Before we get going I wanna quickly emphasize that this was a real
pain in the butt to mesh, actually using some of the experimental techniques we've been
employing with some of the weapons in Hatchet. This is formerly I think only minorly played
around with with melee weapons and using the glock, with the reflex sight for a better
level of luminosity and also being translucent. But, it's very interesting that the cylinder
with all the various individual bullets, or shells, I guess maybe depending on the reloading
state. And the actual hands, muzzle flash, and the main body of the revolver are actually
done separately. And in addition the revolver's actually meshed in really complex animations
due to the nature of the gun and how thoroughly I did the motions. So, it was a headache.
I spent about 3 or 4 days modeling this and I had migraines, and was swearing like nobodies
business throughout. It is actually for a revolver it's not speed-loaded, and a lot
of mainstream games or even just games in general choose to make revolvers speed loader'd.
That is a pretty reasonable choice for general use but I kinda like realistic tastes, so
in this case there is not a speedloader, but higher or even lower quality weapon it can
affect the reload speed individually, per every shell. And you can interrupt the reload
sequence as you wish, so that's not so bad. But the main thing is that this is a "holdout
weapon", and should not really be used for more full frontal assault. And what I'm probably
about to demonstrate in a couple minutes here is a TERRIBLE exception because these are
enemies that do not have a body armor system, and little know fact, nsf terrorists actually
only carry about 75% health relative to most normal pawns. As a matter of fact, most of
the thugs you see around here who are carrying crossbows actually have 100 health vs these
guys so if you ever notice that "wow those guys seem a little tougher", it's because
they are. 33.333333 etc % so. Anyways, its quite nice and was able to do all the shells
individually and I've got a bunch of testing ammo, like incendiary armor piercing or exploding
hollowpoints or stupid sh*t like that. But, the main event, mostly standard ammunition,
and has a considerable amount of stopping power and is actually more accurate than some
semi-automatic handguns, but also considerable drawbacks in that its a lot heavier recoil
when handling, I'm surprised it isn't recoil heavier right now, speaking of which. And
it's not bad. It's definitely worth saying that because, once again going to touch up
on this one last time that the speedloaded effect isn't present, this is usually a bad
weapon to reload, or even its usually a pretty bad to reload a weapon in hatchet due to the
danger level that's usually present, to reload at all, usually you have to switch to another
weapon these weapons have higher stopping power by nature and short of pulling various
things like your damage absorption you tend to be pretty vulnerable. And yea... you don't
have time to "fussle"(Fuss and hustle?) with your gun... what? fussle? that's not even
a word! But as I'm quickly demonstrating, especially vs these unarmored targets, and
this higher quality gun, exploding hollowpoint is completely overkill. But, sometimes, standard
is still pretty powerful. The main issue is, particularly with the body armor system, a
lot of the enemies prove themselves to be several, several times tougher and this is
actually because of the body armor, not only is it similar to enhanced health, but it can
have various effects on how well certain damage types are received, such as incendiary, taser
effect, hollowpoints, and armor piercing actually only does anything vs heavy armor targets.
But otherwise isn't bad if you're expecting heavy resistance. So, because of this, it
actually has a totally different system than deus ex, it's not just extra health, it handles
damages differently, and generally, having it so you actually have to go through the
armor, kind of like, I would say, something like about doom or half life, kind of situation
where the armor is handled rather separately and produces a lot of issues otherwise. Because,
you know, you can't just sit there and go "hey, let's shoot this guy with a whole bunch
of standard bullets", no, you're gonna need something a little heavier punch, you know,
you might wanna bring explosive armor piercing or high velocity hardened or some other crazy,
extravagant, or maybe just, you know, a really big-*** gun to the fight. And I apologize
in advance for those who weren't informed this is (minorly) not safe for work due to
my stance on actually swearing this round. As I was saying, if you go into the fight
and you have hollowpoints or low quality, or even low caliber weapon, or should I say
low damage-per-second weapon. Because, you know, if you have a low caliber weapon but
it shoots fast it can really make a difference. And as an immediate effect it kind of ends
up being desirable like higher punch weapons, but even with higher punch weapons, you have
a tendency not to get your "magic one shot kills" sort of zone. With armored targets.
I've had fights where I fought some outrageously armored guys, and although they were kinda
really reaching towards the higher end of the theoretical system, they proved to be
extraordinarily tough and I stood there and had to unload something like 8 shots into
their head, explosive armor piercing ammo out of this .45 and dude's slowly going down.
And it's quite interesting, I'll finish my various curb stomping about here I think.
Yea, here's nice. Alright, anyways, that's all for about today, hopefully more people
start getting into the curve of watching the videos I upload, the last one didn't have
a lot of views, I think actually, less than our number of trackers, but, honestly... I'm
modest. I don't care about this, if people are interested in this and they can get entertained
by it that's a plus, but otherwise I'll just sit back and enjoy my "Gregory House" complex,
as I call it, with coding. And generally enjoy making things because it's a puzzle and not
because people go "oh you're amazing" or anything. Anyways, see you guys next time.