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I'm Niklas Walenski, a twenty-years-old Game Design student at the Games Academy Frankfurt.
For the game Homeless Security, I'm responsible for the game and level design.
As a Game Designer, I create the rules of the game
within the level design, I need to support the game design
and guide the player optimally through the level.
Because of the reason that we don't have a programmer and limited manpower,
the game design of Homeless Security isn't changing a lot of the core mechanics within the CryENGINE3 SDK.
This makes the level more important to create a lasting impression to the player.
First we have collected ideas of possible settings and gameplay elements.
Then we decided which features we would like to have in the game.
Based on that, I created the game design and started to make different sketches of possible levels.
After we decided which sketch would serve our needs the best,
I recreated it as a blockout inside the editor
While building it, I always jump in the game to see how it looks ingame
and get a feeling of the scale.
Though, its still not finished.
During the development, the level always changes, depending on the assets and the outcome of the playtesting sessions.
From the artists in my team I receive the houses as tileable parts.
With those I can create the house forms I need for the game.
After finishing that, I export the finished house an an .obj.
Then the artists merge the house parts to one object and give it back to me.
Now I replace the house in the editor, with the merged house, so we save resources inside the engine.
The features that we want to have inside the game,
but are not implemented in the engine, like a killscore or an accurazy recogniser
are created with the flowgraph.
Also the whole level path is scripted inside it.
Hello, my name is Stefan Nagel
and I study Game Art & Animation at the Games Academy Frankfurt.
My main task is at Team City is the creation of the Thomaskirche Leizpig.
I chose this building because I am interested in the city of Leipzig itself,
and already made some parts of this building.
I have always wanted to make the Thomaskirche and this project gives me the opportunity to fulfill this.
I I started with taking like 500 reference pictures of the church
with shots from every angle.
After that, I read books about the construction of it.
With luck I found blueprint images.
Here you see my current status of it.
Good morning.
Good afternoon.
My name is Tristan and I'm responsible for the execution
of Homeless Security,
or in other words, I'm the producer.
or in other words, I'm the producer.
A normal day starts like this,
I walk into the office,
make myself a cup of tea,
and look at a wall.
You might think
Why is this crazy guy looking at a wall?
It's actually, because all our tasks
appointments, events and most importantly
the release date are pinned down on this very wall.
And the release date is on the 08. August 2012.
Yes, its 2012
not 2013
not 2014
Its 2012.
We take monitoring and controlling processes
very seriously
including team-meetings.
At team-meetings we discuss our progress so far,
what we ought to do
and our objectives.
Our main objective, is to satisfy everybody
including you,
and to encounter problems.
But we think that,
a committed mistake
if we don't correct a mistake that we have committed
then we are committing another mistake,
so we try to iron out as many bugs as possible.
We have a very focussed scope,
and you might just think that
managing a team of four people is easy but it's not,
there's a lot of paperwork involved.
Risk Management
Stakeholder Identification
Schedule managing through Critial Chain Method
only to name you a few activities of what I am doing.
I'm also an artist
and responsible for responsible for the environment,
especially the Wine Lounge,
a real-life building based on a real building in Frankfurt.
It's pretty funny because
at first I didn't know what to do and
other members in the team were like,
Hey you got to do something
you got to do something by Friday
And when I was walking home I saw this building with the big
collumns was immediately captivated.
You can see it in Homeless Security on the Plaza,
but don't you dare to shoot it,
don't you dare.
We are non-commercial which means
we don't have any budget but we are trying to achieve
the best possible result
with the resources we have at hand.
But, we look at it from a different angle.
Limited resources enhance our creativity because
because we can't just throw money at the problem.
We have to conside all the factors,
and develop a solution.
Sometimes,
problems even turn out to be opportunities.
In my book, if it doesn't make fun it doesn't make sense,
so we regard fun and exciting work
as the most important and motivational factors
and we are lucky to have both.
It's amazing because
we, a bunch of students
are still doing this non-profit and
see each other everyday and don't get seriously mad at each other.
I've been watching the crydev mod scene for
a couple of months and its creativity
never ceases to amaze me.
And I'm happy,
I'm very happy to be part of it.
watch out,
because we want YOU
to try out Homeless Security
on the
8th August 2012.