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Here are your options. You can take a handful of quarters to some bar and play these games,
which has the benefit of a high scores table filled with low-skilled drunks and a proximity
to stumbling and morally casual women. You can play, like, a million of these games on
your iPhone for even fewer quarters...which has the benefit of affordability and also
provides a distraction until those morally casual women stop talking.
Hey, not a confessional booth, sweetheart. And you’re no nun.
Or you can pay, like, 20 bucks for TouchMaster 2 on the Nintendo DS. I don’t know. Something
about those options makes the third option seem like the worst option.
TouchMaster 2 was released to the Nintendo DS back in 2008. Now, in actual time, that’s
less than four years. But in video game time, it might as well be an eternity. In 2008,
portable gaming was dominated by the Nintendo DS. It made sense to buy a collection like
this. But in 2012, portable gaming has changed.
Buying 20 minigames on a cartridge makes less sense.
Nonetheless, its relevance aside, TouchMaster 2 is still a decent collection of, uh, decent
touch-based minigames. They’re divided into several categories—you have card games,
puzzle games, arcade games, even “hey, guess the picture” games. Each game is short,
each game is fast and at least to a degree, many of them are addictive.
But while simple works for minigames, it doesn’t always work for a compilation. TouchMaster
2 is a little too thin of a package. It has no online leaderboards, which decreases its
longevity. And the presentation is also a bit bland. The game has an extremely generic
look that never makes much of an impression.
Plus, billiards sucks.
In 2008, TouchMaster 2 might’ve been a better deal. But as crazy as this sounds, you already
have much better options for this kind of mobile game. I guess time flies when you’re
talking to drunk chicks.