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DILT, Interactive Lighting Tool
App directly started from 3delight render inside Houdini
OpenGL window starting automatically
Almost there..
Full lighting form shot camera point of view
Turning some lights on & off
Moving distant light (azimuth)
Changing light exposure /intensity
More light tweaking..
Changing light color
Lighting character only (using character light rig)
Moving characters shadow
Turn off all the lights except the direct ones
Now we can see the shadow and move the shadow camera around
Tuning the shadow blur amount
Thanks for watching, sbertout@gmail.com