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Hi guys, it's iteachvader here.
Some of you were wondering...
How does iteachvader recreate tunes from Star Fox in FL Studio?
Well, that's a good question. I'm gonna show you right now.
First off, we're going to go to this program I have called the SPCTool.
What this does is, it allows me to open .spc files which are
pretty much SNES .midi files, to put it simply.
Let's open the Controls one.
(music)
Sounds nice, right?
Now, how did I get the instruments? Now, here's where the work kicks in.
Pause it right here.
This channel is playing the instrument I want to rip.
So we'll look over here under Src. It'll display a number.
20. So we go over here...
This is the sound source directory. What I'm going to do is I'm gonna find number 20.
Right here.
Now, down here...
This is the .wav file itself. The SOUND file. It's not exactly a .wav yet, but we can play
it right here.
Loop points and everything.
When I render it, it'll actually keep its loop points, which is a really cool feature
of this program.
So, we're going to hit Export and we can either export it to an SNES Compressed Wave (.brr)
or a Microsoft Wave. (.wav)
Once we finish all that-
it takes quite a while to do that...
then we'll take all of our .wav files and import them into Viena Soundfont Studio.
I LOVE this program right here.
This is my favorite program of all time to work with behind FL Studio.
So we have here the soundfont. It's open, it was already created. These were all the
sounds I ripped.
Let's give an example of one. How about Brass Section?
(music)
Now, I don't know why it's echoing like that. That's...
That's beyond me.
Anyway, once I have it in an .sf2, it's compatible with FL Studio, so let's open that up.
Now here's the Controls tune recreated in FL Studio, everything is here.
Let's go ahead and reset everything back to normal. I was playing around with it.
Ok, set this back. This was about... 150 or so. 159. I'll just copy/paste this.
Now here's what it sounds like after I finished working on it.
Sounds remarkably close to the original.
Now, you might be thinking I'm just playing the track behind it, masking it over. I'm
not.
There's your proof.
Now, some more proof is that I had to play around with the Sustain level and the Decay
time for a little bit
to get that perfect noise.
Without that, it sounds like this.
Let's play around with it for a bit so we can see.
So there's proof that I'm not using any special tricks.
So let's set it back to what I had it.
We'll copy this and paste it back into here and,
one more...
Believe it or not, that same method can also be used for this tune right here.
The strings.
Without it, it sounds like this...
...which detracts from the original.
So let's go back to Controls.
The next part's interesting. I'm going to pull this up to twice its normal setting.
And the same with this one.
And we're going to lower the master pitch, and play it at half speed.
Then we're going to export that to a .wav file on the Desktop.
Now, the project I have in Vegas, it uses the .wav with the name Star Fox - Corneria.
So we're just going to overwrite this one.
Now let's go into here..
I'm just going to recreate the entire thing from scratch so I can show you there's no
tricks behind this.
So let's go to the desktop...
Drag this...
There's our .wav file.
Next I'm going to go to Properties/Ruler, I'm going to set this to Seconds. I will need
it at Seconds.
You'll see why in a moment.
Now we're going to make two more tracks, so we'll just copy/paste, copy/paste.
The next two have to be echoes. So we're going to pull this down to about here,
and this one to about here.
There we go.
Now, the equalizer has to be set to a special setting.
I have it on- actually, I'm going to use Test instead 'cause that's the best one.
This one was just a test of my Star Fox delay.
As you can see, here are the parameters. You can copy them yourself.
And do the same with this one.
Test.
Now. To make that echo, we have to go ahead to exactly 32 milliseconds.
So we're going to go until we're at that last section of 31.
So if I press forward once, it goes to 32. So we'll go back...
Make sure it's at the right spot.
There we go. Cut here and...
Actually, I don't need to cut that one.
Use this one as a template to show what 32 milliseconds is and delete.
Go back to the beginning of this...
Actually I need to speed these up. We're going to shorten it by half and increase the pitch
by 12 tones. 12 whole steps.
So it plays like this, at its normal in-game speed.
Now, we're going to copy this and paste the same attributes to the other two.
The perfect echo! That's the secret!
I'm glad you guys took the time to watch this, I hope this answers any of your questions,
and please.
I'm open to any more questions like this. I will be happy to answer them.
Thanks for watching, stay cool.