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I've been in game development for about 15 years, and I've always worked on cool games with cool people...
at big companies. And I figured it was time to do something small.
Like a lot of guys, we started working nights and weekends when we had jobs, just for the fun of it.
We wanted to do something simple, and we got bigger and better until we realized we had to quit our jobs and dedicate our lives to this game.
The game in a nutshell is a mashup between tactical turn-based strategy games, and arcade button-mashers.
So Street Fighter versus Advance Wars. Plus chess meets Halo. Meets football.
[Thunderclap] Who dares disturb the Shogun?
So this game is different from other strategy titles because it's more accessible. It's much more fun to play.
It's got great characters, great music, it's very live.
It's very dynamic and fast-paced. It feels more like a sports game than a strategy game.
It's got a very simple interface and was designed to be picked up and played by anybody.
It's a very fun atmosphere with quick, fast-paced, competitive gameplay.
[Burp]
The story is you're a famous samurai general who's a powerful warlord,
who gets betrayed on the field of battle on the eve of his greatest victory. [Grunt]
So he wakes up on the battlefield, dead, and it turns out he was betrayed by one of his guys
who's also betrayed him again, in death, and taken his role there.
[delete]
So he basically has to wreak havoc throughout the afterlife, busting all the rules...
[delete]
to go after this guy, get revenge, and reclaim his honor.
The purity of the classes really comes into play with their strengths and weaknesses.
You've got snipers versus the grunts,
It's about taking advantage of different positions. It really is a lot like football.
You've got your linebackers, your wide receivers, your quarterback.
[delete]
Everyone has a role to play, and they're not good at something else.
They need to support each other and work together as a cohesive unit
to take down the enemy general.
Enemy soldier: Nooooooo!
If you love any brawler with an intelligent slant to it, watching your back,
moving forward at the right time -- it's all about spacing and timing
and taking advantage of the situation. It's not a drawn-out fight.
It's a series of punches that are blocked and brawled. It's like a good fighting game
that's played out in slow motion.
[Crunch] The goal of Skulls of the Shogun was to make a great party game,
like the multiplayer games of days gone by.
[delete]
Like Mario Kart, Bomberman -- stuff that you play with your friends and have a great time.
You can play 2- to 4-player, online or offline.
It's a great game to get friends around and sit down on the couch.
The alliances are constantly changing, and so is the dynamic battlefield.
It's fun to sit down and play socially with your friends.
At E3 this year, we won two Best Strategy Game awards from Gamepro Magazine and 1up.
best said he will be there still working for a living in one of
Best of Show awards from Destructoid and Electric Playground,
and IGN.com. It was a great show and we got a lot of great press.
When people play the game, they freak out. They haven't played anything quite like it.
They start slobbering immediately and are like, "When can I buy this?" And I say "Not yet, we're still making it better... Just wait!"
Skulls of the Shogun offers a dynamic, new gameplay experience.
A lot of people are getting bored by the same old shooters,
and the same old stuff. This is a different look and take
on a classic type of gameplay, married with other types of gameplay that work well together.
No one really knew. It's like chocolate and peanut butter.
It works out!
[Thunderclap]