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I'm assuming you've read the title of the game I'll be reviewing today so I can't surprise
you with the fact that No One Can Stop Mr. Domino's title is absolutely **** ridiculous.
I mean, can you imagine the PR meeting held at Acclaim. We'll we have this weird Japanese
game and you knock over dominos...oh I have it! No One Can Stop Mr.Domino. Just rolls
off the tongue.
Okay. I promised myself that I'd try not to focus the majority of this review on the title
alone especially considering that there is a game behind that title. But consider for
a second that you can actually play as Mr, Mrs, or gender less Domino block. Just saying.
NOCSMD, thought that would be easier to say, is an action-puzzle game that brings to mind
the most improper and popular way to play the classic game of Dominos. Your domino block
endlessly runs along each level or course, as you guide it past various obstacles, and
score points by setting up lines of dominos and knocking them over. The trick to beating
each level is by scoring points off specialty tiles. There are at least six to eight specialty
tiles per level and each needs to be set off in order to continue to the next stage.
What gets in your way of completing each level is a variety of obstacles. In fact, there
is a lot that can stop your domino--e.g. everything and anything. If you are hit, your domino
loses energy while probably messing up some sweet *** combo you thought you'd score.
Trial and Error is Mr. Domino's biggest push over as the rules never seem all that clear
as to why your domino loses energy or why they designed the levels in such a way as
to leave little room for error. The game tries to make up for it by placing restart and health
tiles on the course but the restart tiles can sometimes cause more trouble than good
as it'll clear all the dominos you've set up but not return the energy it took to place
them. If you hit a restart block by accident and then say goodbye to all those specialty
tiles you scored and get ready to masterfully set them off a second, third, or fourth time...
Thankfully, the game is only six courses long and by the time you get the hang of all its
faults, the game is over.
So there is actually quite a lot that can stop Mr. Domino...the game--as in the levels
of fun and frustration to juggle but I'm willing to bet there are games with worse titles and
gameplay. I'm looking at you, Irritating Stick.